Stormworks: Build and Rescue

Stormworks: Build and Rescue

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AUTOLANDING BOOSTER Falcon 9 Creative Base WIP v0.8 (Nytra)
   
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Vehicles: Delivery, Creative
Missions: Spawner
Environment Mods: Environment Mod
Tags: v1.0.19
File Size
Posted
7.900 MB
23 Oct, 2020 @ 6:28am
1 Change Note ( view )

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AUTOLANDING BOOSTER Falcon 9 Creative Base WIP v0.8 (Nytra)

In 1 collection by NytrateDeSodium
Nytra's Vehicules
6 items
Description
Welcome back ! I've worked a hundred hours on this now so i'll take a short break and maybe work on the atlas

HELP to spawn :
you just need to go to the mission editor then to my creation and test location, or to select it on the playlist menu for your new world and then typing ?spawnLocation id_2


Quick Description :
WIP Rocket Pre-release
Same as the 1st Stage but you can choose either to choose the 1st stage waypoint from the building or under the rocket beetween the 4 boosters.
The 2nd stage goes to 0;0 from now on but you'll be able to change it when i'll continue this rocket.
The elevator is very not stable once you leave the area and you reenter it starts to flip lmao




Small Infinity Gen by Midnighttiger:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2134202654

SpaceX Droneship by BUG-MAN-FR
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1594180619
34 Comments
NytrateDeSodium  [author] 29 Nov, 2024 @ 6:42pm 
i dont have the game installed sorry
you can isolate the first stage from the mission (maybe in the windows folder directly) and then save the microcontroller
DevDog32 28 Nov, 2024 @ 9:23am 
can you take the microcontroller out for the pepole that need a autoland? (that would be nice)
rinochoc 2 May, 2024 @ 5:18pm 
░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█ Help
░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█ Doge
░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ Take
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ Over
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ Steam
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌ Copy
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ And
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ Paste
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌
▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌DO
█▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓█▓█▓▓▓▐ IT
NytrateDeSodium  [author] 3 Dec, 2021 @ 12:38am 
u mean the moving camera? The moving camera is on top of the control center so there is no radio thing i think its just connected or so
the number to enter in the keypad is between 501 and 511 i think its 505 or 506 for this specific one
so u cant send it somewhere unless u attach another antenna i think, i didnt played for a while
Kadermonkey 5 Nov, 2021 @ 3:20pm 
I mean the tracking data for the tracking cam
NytrateDeSodium  [author] 5 Nov, 2021 @ 8:39am 
its written on the keyboard i think but there is a lot of frequency u mean video or composite nodes?
Kadermonkey 29 Oct, 2021 @ 1:50pm 
what is the frequency that the rocket communicates with the mission control station with
NytrateDeSodium  [author] 8 May, 2021 @ 4:37am 
yes i can put every part available on a workbench but u'll need to spawn 5 6 7 or 8 different parts so quite a bit of lag.
The rocket alone have 4 different vehicules
and if u spawn it in a workbenche and the second stage fly to far away from the first one, one of them will despawn and the other will lag and personnaly i always get through the vehicule and die, i already tried on the blue falcon, that's why i'm putting missions
and i'm using a modded workbench obviously
if you really want i could put every piece seperatly but that would take very long for you to get each piece on the right place (every thing is communicating through the magnets so it's in the right rotation)
EBJ384 5 May, 2021 @ 2:12pm 
\/ that would need a modded workbench but I assume you have one cause your asking
ej.fleming213 2 May, 2021 @ 9:47am 
Are you able to make the rocket and TE a vehicle that will spawn without a mission?