Space Engineers

Space Engineers

222 ratings
UfoL's Bullet Trails (Tracers) - Orange
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Other
Tags: NoScripts
File Size
Posted
Updated
823.989 KB
23 Oct, 2020 @ 8:38pm
27 Dec, 2023 @ 9:31am
8 Change Notes ( view )

Subscribe to download
UfoL's Bullet Trails (Tracers) - Orange

In 2 collections by UfoL BeerSeeker
UfoL's SE Mods
12 items
UfoL's Bullet Trails (Tracers) Variants
5 items
Description
Mod Features:
  • 100% Chance of tracer bullet with each shot fired.
  • 5x larger trails than vanilla.
  • Trails colored Orange.
  • Visual changes only - other stats unchanged.
  • Mod applies only to vanilla 5.56mm and 25mm ammo.

For more color variant and All-in-One version see:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2269021264

Bullet trail mod i was using have been broken for some time, so I decided to make my own. It's one-file-one-line type of mod, more like a config change to be honest. Hopefully Keen wont break the stuff again.

If you'd like version with diferent colours, sizes or smaller chance of tracer bullets let me know in the comments.
Happy shooting.

Updated ammo specifications to pair with Warfare 2 changes, will work on polishing visuals in near future.

[discord.gg]
21 Comments
UfoL BeerSeeker  [author] 30 May @ 11:14pm 
Some esotheric mod interactions are just beyond be. I have no clue why chaning two numbers in ammo definition would cause any lighting issues, really.
I appreciate you share your solution tho. Perhaps somebody else will find it helpful.
Mettle 30 May @ 11:04am 
Sorry for the delay in response. I'm not entirely sure, but i was able to replicate it on a fresh save star system, with no grids around, just on night side earthlike, with just "Better Looking environment" as skybox, "Graphics revamped" and "Eyes Just Got Clear" + your lovely mod, in that order.
When I switched your mod to the top, the surroundings went a good tad brighter during night.
For my part, the load order switch done it for me, the tracer still look perfect. So, I'm happy :)
Maybe this might help you, if you're interested or anyone else in 2086, if some of the mods are (somewhat) incompatible.
Links for the mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2867095339
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1157796670
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2980179629

Thanks again for that lovely mod, I love it
UfoL BeerSeeker  [author] 26 May @ 2:51pm 
all the mod really does is scale up bullet particles. It is just how game engine works, darken the screen when there is something bright on the screen, and is not unique to just bullet trails. There may simply be more bright elements on screen with more trails. Perhaps some other mods also exaggerate that effect?
Mettle 26 May @ 12:35am 
Hey hey my dude, I used this for years happily and just now found out it darkens the environment when loaded after my visual mods!
I always wondered, why my actual survival safe is darker than my other saves, for purley skybox/lighting testing or building and never got the clue why, until I got this mod into the testing. It drove me crazy.
I used Graphics revamped (no skybox) and eyes just got clear among others.
UfoL BeerSeeker  [author] 19 Apr, 2023 @ 10:48pm 
i think it would probably be possible. But changing colours on the fly would require some clever scripting, which is far more than couple variables changed in XML. I was planning to do something similar, but i never got around to learning how to properly code something. Maybe one day when im not exhausted after work i will try again to learn this stuff.
Yull-Rete 19 Apr, 2023 @ 9:10pm 
I don't know enough about SE modding to know how hard it'd be, but would it be possible for you to make a mod that adds RGB sliders to all vanilla weapons to adjust the tracer color, similar to Darkmist's Recolorable Thrusters mod (probably with your other Bullet Trails tweaks as well)? That would allow high levels of personalization without needing millions of ammo types.
kinngrimm 29 Jan, 2023 @ 3:33am 
got you, thanks for the explanation
UfoL BeerSeeker  [author] 29 Jan, 2023 @ 12:57am 
Kingrimm: Negligible if any. In order for SE to struggle with particles you'd need hundreds of guns firing. And game would likely start having issues due to simulating this many guns and grids being hit way before number of particles becomes a problem.
kinngrimm 29 Jan, 2023 @ 12:10am 
does this have any effect onto performance?
Voice 30 Dec, 2022 @ 2:25pm 
Another idea for varying color would be by weapon type, to make it easier to tell what you've just been shot at with.