Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Medieval 1100 AD Campaign [PART 1]
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Tags: mod, Overhaul
File Size
Posted
Updated
2.680 GB
7 Nov, 2020 @ 2:47pm
13 Jul @ 2:48pm
233 Change Notes ( view )

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Medieval 1100 AD Campaign [PART 1]

Description
WARNING! Move Part 1 above Part 2 in Mod Manager!

You need only 2 mods to play Campaign (in order):
1. Medieval 1100 AD Campaign [PART 1] - This one.
2. Medieval 1100 AD Campaign [PART 2]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1655284279


You have to use English version of game to play campaign!

Welcome to Medieval World and the biggest new era Overhaul for TW Rome 2 game!
1100 AD is fully Independent project! Around 1000 reskins were made and hundreds of assets added in game manually! Also Campaign itself was balanced quite well.


Warning! You need my permission to use any assets of this mod!

Important! The Greek States Culture Pack DLC is required to play with England, Hungary and HRE; to play with Rum, Cilicia, Khwarezm and Genoa is required Empire Divided DLC.


Campaign tips and tricks:
1. Good Public order is the key to more recruitment, low costs and faster construction.
2. General in city gives minus 10 public order. Reason: when armies don't fight, they start make troubles to citizens. But every new unit in army still gives +1 PO (repressions).
3. You can make treaties or peace by offer join some wars of AI faction.

Major scripts used in the mod:
1. Crusades. The crusade script will activate when a non Catholic faction destroys the Kingdom of Jerusalem, conquers Holy City and holds the city for at least 5 turns. You will have 20 turns to be able to conquer Jerusalem.
2. Political Instability. If your leader dies and he has no adult heir of rank 2, secession comes.
3. Change of capital. You can go by your faction leader to any city and make it a new capital for 7000 gold.
4. Great cities. If player or AI faction captures Rome, Constantinople or Baghdad, it will cause huge relations drop with Catholic, Orthodox or Sunni factions accordingly.
5. Pope’s rescue. If Papal faction destroyed, you can liberate it and get bonuses.
6. Jihad. If Mecca, Medina or Jerusalem hold by not Sunni faction, Jihad starts.
7. Supply system. It consists of two parts: supply accumulation and supply consumption. Player can accumulate supply only at home regions by +1 supply per turn (+2 per turn when army at city). Max supply limit to accumulate is 6. When army moves to foreign region, it starts to consume supply by -1 per turn. When supply is empty, army's attrition starts.
8. General replace penalty. If new general has lower rank than replaced one, so morale penalty applies.
9. Equipment system. There are 4 equipment types: weaponry, medium armor, heavy armor and horses. All units need weaponry to recruit; some units need medium or heavy armor. Cavalry require horses. Every city has own equipment storage which you can fill. Industry buildings and resource settlements produce certain equipment.
10. Medieval II style diplomacy. Player can negotiate with other factions only if he has common border, alliance or trade with this faction or emissaries in its capital or generals in AI faction's lands.

Very important! This mod is hard. So we advice you to start playing on Normal difficulty to learn the mechanics. If you want a more complex experience, put Hard difficulty for campaign and Normal difficulty for battles. Higher difficulties are not recommended!

Submods for 1100 AD and 1177 AD:
1) Massive battles
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3025687963
2) Soft Medieval
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2332852664
3) Teutonic order campaign
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2425515790
4) 12 turns per year (version for 1100 AD)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2904699776
5) Multiplayer campaigns fix (essential for playing multiplayer campaign!)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2957529316
6) Medieval 2 diplomacy and Equipment removed
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2986071927
7) No unit caps
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3020717141
8) Continue button after the end of the battle
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2941077319
9) Archer can shoot over walls
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3024492545&searchtext=archer+can
10) Longer battles
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3232552472
11) Mongol Invasion campaign
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3337246619

Second campaign. Medieval 1177 AD: Crusaders vs Saladin
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3036492732

Third campaign. Medieval 1207 AD: the Latinokratia (beta)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3387932647

1100 AD fans' Discord:
https://discord.gg/WxWVkeYNB7

Anno Domini* (mod for Attila)
*This team is making historically accurate medieval 3d assets!
Popular Discussions View All (34)
187
18 Jul @ 10:37am
Campaign Impressions & feedback
Starsmil
43
1
7 Mar @ 11:52am
PINNED: If your game crash!
Starsmil
2
11 May @ 4:59am
Am i doing something wrong?
Never Forgotten
4,070 Comments
Starsmil  [author] 18 Jul @ 10:34am 
it's Rome 2 thing. Not sure units were best btw. You have to proove your words with screenshot.
Valkyrie 18 Jul @ 10:05am 
Why does liberating a city spawn a 20 stack of the best units of that faction?
Starsmil  [author] 15 Jul @ 10:43am 
Bergerac 15 Jul @ 9:16am 
It is not possible to propose diplomatic actions. When declaring (war, etc.), it is normal, but when making proposals (gifts, non-aggression, trade agreements), the sending icon (check mark) is disabled and the action does not proceed. Do you know about this error?
delta_pie 12 Jul @ 11:31pm 
If "HUNTER's macOS method hasn’t worked for you — READ THIS
Step-by-step fix for Rome II mods not loading on macOS

ISSUE:
Mods don’t load properly with user.script.txt, even when you follow the usual Mac modding method.

WHY:
Feral’s macOS version doesn’t auto-create the correct /mods/ folder or link to the real Steam Workshop .pack files. What you see in VFS/local/mods are usually stubs — not the actual mod files.
:steamthumbsup::steamsalty:
delta_pie 12 Jul @ 11:31pm 
FIX:

Create the actual mods folder manually here:
~/Library/Application Support/Feral Interactive/Total War ROME II/VFS/User/AppData/Roaming/The Creative Assembly/Rome2/mods/
Note: This folder won’t exist unless you create it yourself.

Find the real .pack files:
Go to this folder:
~/Library/Application Support/Steam/steamapps/workshop/content/214950/
Each numbered folder represents a Steam Workshop mod. Inside those folders you’ll find .pack files (usually large, 1–7GB). Copy the .pack files you want to use into the mods folder you just created.:steamthumbsup:
delta_pie 12 Jul @ 11:30pm 
Create or fix user.script.txt:
Go to this folder:
~/Library/Application Support/Feral Interactive/Total War ROME II/VFS/User/AppData/Roaming/The Creative Assembly/Rome2/scripts/
Create a plain text file called user.script.txt (make sure it’s not a .rtf file from TextEdit).
Write your mods in reverse load order, like this:

mod "modname_2.pack";
mod "modname_1.pack";

Important: macOS loads mods from the bottom up, so the first line is loaded last and has the highest priority.

In the Rome II launcher:
Enable mod support
Uncheck all individual mods
Leave global mod support turned on — just uncheck each mod in the list
Your mods will now load via the script instead of the UI

Fckn oath, enjoy this mod!! ! I litterally just figured it out and have been wanting to play it for weeks now !:steamthis::steammocking:
Starsmil  [author] 12 Jul @ 8:13am 
cause you did not put Part 1 above Part 2.
Kolitronica 12 Jul @ 6:44am 
I get a message saying that these mods are outdated and it closes the game before it starts.
Starsmil  [author] 12 Jul @ 1:41am 
Hi! You can join our discord and send your save file to check.