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Step-by-step fix for Rome II mods not loading on macOS
ISSUE:
Mods don’t load properly with user.script.txt, even when you follow the usual Mac modding method.
WHY:
Feral’s macOS version doesn’t auto-create the correct /mods/ folder or link to the real Steam Workshop .pack files. What you see in VFS/local/mods are usually stubs — not the actual mod files.
Create the actual mods folder manually here:
~/Library/Application Support/Feral Interactive/Total War ROME II/VFS/User/AppData/Roaming/The Creative Assembly/Rome2/mods/
Note: This folder won’t exist unless you create it yourself.
Find the real .pack files:
Go to this folder:
~/Library/Application Support/Steam/steamapps/workshop/content/214950/
Each numbered folder represents a Steam Workshop mod. Inside those folders you’ll find .pack files (usually large, 1–7GB). Copy the .pack files you want to use into the mods folder you just created.
Go to this folder:
~/Library/Application Support/Feral Interactive/Total War ROME II/VFS/User/AppData/Roaming/The Creative Assembly/Rome2/scripts/
Create a plain text file called user.script.txt (make sure it’s not a .rtf file from TextEdit).
Write your mods in reverse load order, like this:
mod "modname_2.pack";
mod "modname_1.pack";
Important: macOS loads mods from the bottom up, so the first line is loaded last and has the highest priority.
In the Rome II launcher:
Enable mod support
Uncheck all individual mods
Leave global mod support turned on — just uncheck each mod in the list
Your mods will now load via the script instead of the UI
Fckn oath, enjoy this mod!! ! I litterally just figured it out and have been wanting to play it for weeks now !