Garry's Mod

Garry's Mod

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Team Fortress 2 Characters Custom Animations
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Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Movie, Realism
File Size
Posted
Updated
32.314 MB
8 Nov, 2020 @ 3:57am
21 Apr @ 8:07am
10 Change Notes ( view )

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Team Fortress 2 Characters Custom Animations

In 1 collection by Stefano (BackToGetCommissions)
Team Fortress 2 Enhanced Stuff
596 items
Description
IT WOULD BE NICE TO HAVE SOME CREDITS, SO I CAN SEE WHERE ALL THIS STUFF, IS USED (ESPECIALLY BECAUSE IT TOOK A LOT OF TIME AND PATIENCE TO CONVERT EACH ANIMATION), THANKS.
No seriously...some credits would be NICE...

Tired to try to make walking animations?
Tired to use weapons running animations for running scenes?
Tired to try making idle animations using the weapons ones as reference?
Well, with this small set of animations, all those (or for the most part) of those problems will be solved.
This addon contains almost 70 animations for each TF2 character.
The use is simple: all you need to do, is copy the animation that you want to use, and apply it to the character that you're using.
It took two days for this addon because I had to make sure that each anim worked correctly and that all of them were the same for each character.
It works with ALL the models that use TF2 Characters Skeletons (not custom skeletons, but default ones).
If you know how "re-compile" TF2 characters, you can allow the model to have the custom animations just putting this line * $includemodel "player/name-of-the-character_custom_animations.mdl" * .
You can use the animations as pose references or to make scenes, and even to have fun.
I'll keep to update this addon with new animations, and I believe to already know that anims put later.
In the meantime, let me know if there are problems with these ones.
Hope you like them.
NOTE: If you want to see the animation (the custom one) in action, spawn the animations model and enable the base using the bodygroup section.
Popular Discussions View All (2)
2
8 Sep, 2022 @ 3:27am
(PROBLEM SOVLED))is this a bug?
泥头车驾驶员阿拉贡
0
7 May, 2024 @ 12:00am
models wont show up in my character list
Some_Australian
144 Comments
Kyezoar 20 Apr @ 4:23pm 
@Jimmy yeah I'm having that weird frame problem that's breaking the loops. Which I know for a fact didn't happen before
Jimmy 14 Dec, 2024 @ 1:46am 
Sure why not.
Stefano (BackToGetCommissions)  [author] 14 Dec, 2024 @ 1:45am 
Well, could I add you in case I need help with them? At least I can count on someone that could help with them (given that it sounds like you know about animations and how to set them up better than myself).
Jimmy 14 Dec, 2024 @ 1:39am 
Thank You Very much.

Im currently doing it too it seems most anims have one frozen frame after the starting frame.

and SOME of them have a final frame thats frozen too thats the general pattern.


Oh and as a little Nit pick. You should probably put LOOP under the idle walk and run anims like with the regular npc's under the CQ File but.

Otherwise Its Great that your willing todo this.

If you do it your a very awesome guy and i won't ever dare think your lazy again.
Stefano (BackToGetCommissions)  [author] 14 Dec, 2024 @ 1:37am 
I'll see what I can do on my end, first.
Jimmy 14 Dec, 2024 @ 1:27am 
THANK YOU


I will warn you this is a problem with most of your animation mods.

I think i fully fixed the MW2 custom anims pack myself.

i might not have done it perfectly tho but you can have the file if you want.
Stefano (BackToGetCommissions)  [author] 14 Dec, 2024 @ 1:25am 
I'm glad you find them useful. But yeah, I'll fix them when I get some time to spare.
Jimmy 14 Dec, 2024 @ 1:22am 
Im a little different from the others in that ive used these for animations.


i used your reznov video in one of my masterpieces and trying to mask over the frame skipping with clever camera work was AWFULL but i did fix it myself.

in blender i noticed that the first proceeding frame as well as the last frame are essentially frozen.


its a huge problem that makes them unusable.

Right now im trying to manually fix each of them for the TF2 custom animations pack you made.


either i fix them for you.

or you fix them yourself when you have time.


either way if we could unf*ck these animations to be actually usable it would be great.


theres other issues offcourse like the weapons not fitting properly into the hands of the characters.

but that i can easily fix for my purposes it pales in comparison.



Thank you For responding bye the way.

i get your pretty busy.

but despite these problems ive been able to use your anims to Great effect in my video's

So thank you..
Stefano (BackToGetCommissions)  [author] 14 Dec, 2024 @ 12:46am 
If I knew that once I exported them over, I would have fixed them by myself.
I just didn't notice that.
Jimmy 14 Dec, 2024 @ 12:39am 
Why do all your custom anims ALL have this horrendous frame problem where the loops are broken up by like 1 or 2 frames that essentially break each respective loop making allot of those animations functionally useless.

so i have to crack open the files and fix it myself.

how did that happen?


at this point i don't even care anymore to ask you to fix it.

i just want to know how the heck you did it.