Crusader Kings III

Crusader Kings III

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[NOT UPDATED FOR RC] Norse Cultures in the British Isles
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1.867 MB
9 Nov, 2020 @ 6:29am
4 Jul, 2021 @ 10:49am
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[NOT UPDATED FOR RC] Norse Cultures in the British Isles

Description
Regarding updates after Royal Court

Royal Court offers a much more flexible framework to implement what I wanted to achieve with this mod, so I will not be supporting or updating this mod in the future.

If for some reason, you want to update and maintain it, please do so, you don't have to ask for my permission.

About

Norse cultures in the British Isles is a flavour mod for Crusader Kings III that adds three new creatable cultures in the North Germanic group. These cultures describe an alternate history in which Norse settlement in Northern England, Wales and Scotland/Ireland would have intensified, leading to the emergence of Norse cultures in those parts of Britannia influenced by the local people, respectively the Northeod culture, the Llychlynwr and the Lochlannach.

In game features
  • 3 new cultures, Northeod, Llychlynwr and Lochlannach
  • Decisions and event chains to create these cultures
  • Added flavour for the new cultures

Culture creation requirements
  • Capital province in Northern England (or Wales or Scotland/Ireland)
  • Be part of the North Germanic group
  • Directly hold at least one North Germanic county in Northern England (or Wales or Scotland/Ireland)
  • At least one duchy of note completly controlled
  • Culture not already created
  • Distinguished level of fame

Compatibility

This mod was created with compatibility in mind, but still modifies the following two files:
  • common/culture/cultures/00_north_germanic.txt
  • common/landed_titles/00_landed_titles.txt

Any mod that also changes the north germanic culture group (00_north_germanic.txt) will break this mod if loaded after it.

Any mod that changes 00_landed_titles.txt can be loaded after this mod safely, all decisions and the two cultures will exist and work just fine, but a lot of flavour will be missing out (the Duchy of York will be called York for Northeod instead of Jorvik for example).

Specific mods Compatibility

Achievements Compatibility

This mod is Ironman Compatible but will disable Achievements.

Languages supported

This mod supports:
  • English
  • French

If you want to add your language to this mod, please get in touch.

Links

This project can be found on Github[github.com]
Popular Discussions View All (1)
0
13 Nov, 2020 @ 6:05am
PINNED: Historical Plausibility
Robur
72 Comments
codieschmidt 1 Mar, 2022 @ 7:09pm 
Hope you will decide to update one day.
I know the idea of this is kinda moot with 1.5, but i like your Russia mod's implementation and the ability for the AI to reliably do it make its great and brings a new dimension to the area even if im play as a unrelated nearby culture.
ianbel 5 Sep, 2021 @ 9:31pm 
@Wolfman217 I believe that happens if you install the mod mid way through a save
Wolfman217 2 Sep, 2021 @ 6:53am 
the northeod decision converts the character to "Tangut" for some reason.
The Ant Hunter 30 Jul, 2021 @ 8:41pm 
Thanks for making this! I played with it a lot when it first came out.

I kept getting lost looking around in the ck3 game files but I looked at the mod files for this and it helped me see where I was going wrong making my first mod
Mog 21 Jul, 2021 @ 10:26am 
Hi, there seems to be a problem with the culture not showing up, I have seen the AI Halfdan - Jorvik. Make a culture but nothing happens, I think the problem is that he does not own a north Germanic county but still can take the decision. I have also been able to play as Ivar and take the decision without owning a county with north Germanic and nothing happens as-well. Furthermore I do have more cultures and your compatibility patch, with your mod first then more cultures in the mod order.
Sir Ugu of Uugg 20 Jul, 2021 @ 4:56pm 
Can you make a compatibility patch with the community title project? nothing sucks more than being refered to as "Petty King" as an independant king
Robur  [author] 27 Jun, 2021 @ 3:21pm 
Coming back from holidays with no computers :) I'll work on the update this week
Jhenmhor 23 Jun, 2021 @ 3:20pm 
Could we have an ETA on the update for 1.4.* ?
Herr Wolf 15 Jun, 2021 @ 10:47pm 
That's because the mod needs to be updated, be patient.
Grap3Ape 15 Jun, 2021 @ 10:01pm 
whenever i take the decision to establish a culture, i get the event but my character doesnt change culture and no provinces change culture