RimWorld

RimWorld

3,371 ratings
Vanilla Achievements Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.386 MB
15 Nov, 2020 @ 5:51am
9 Jul @ 11:01am
22 Change Notes ( view )

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Vanilla Achievements Expanded

Description
[www.patreon.com]





Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.
This mod adds an extensive achievement system, with various different stats being tracked. Players receive a pop up rewarding them for going above and beyond and pushing their boundaries. Players receive achievement points which can not only be shown off, but also can be used to fire several types of pre-existing in-game events.

Most achievement trackers (described below) can be used in xml. This means other modders can include an Achievements.xml file in their mods and inject custom, mod specific achievements into our framework. That is of course if Vanilla Achievements Expanded is active.
What are Trackers?
Trackers are xml-open classes that are used for achievements. Many stats and parameters can be adjustable via xml!


Q: Can I suggest more achievements?
A: No. This mod is finished, it already has more achievements than most of the video games upon release. A lot of achievements in this mod are already suggestions from the community! You can however suggest achievements for other Vanilla Expanded mods.

Q: Can you add achievements for X mod?
A: If it’s a part of Vanilla Expanded, yes, if it’s somebody elses mod, no. They can easily add those achievements themselves.

Q: Where should this mod be placed in the mod load order queue?
A: As far up as possible. Any mod that adds achievements NEEDS to be placed under it.

Q: How can I add my own achievements?
A: Simply follow the link I placed in the Modders section below for a detailed guide.

Q: Achievement should have unlocked but it didn’t!
A: Chances are something went wrong. In that case, you can go to dev-menu and in the Vanilla Achievements category simply unlock that specific achievement manually. In any case, please follow the instructions in Known Issues section and submit a valid error log.

Q: Do Achievements carry over across save games?
A: No. Achievements are per save-game, not per steam-account. Every time you start a new game, you need to unlock them from the start.

Q: Do Achievement points carry over across colonies?
A: No. Just like achievements themselves, they are stored per save-game.

Q: Can achievements be achieved several times in one playthrough?
A: None of the currently provided achievements can, but it can easily be modded in for other achievements.

Q: Are achievements retro-active? Can I add this mod to an existing game?
A: Some are, some aren’t. If you add it to an existing save, it will unlock achievements like the ones for the amount of colonists etc. Some achievements, like ‘Have a bonded pig die in fire’ don’t get tracked UNTIL the mod is active, hence will need to be unlocked again.

Q: This mod caused insane lag! You suck!
A: Actually there was only one achievement pre-1.5 that caused problems! It should all be smooth sailing now.

Q: Rewards appear as "Not available" all the time!
A: This mod doesn't influence that. It just ask the base game "Hey, is this event available right now?" and it the game says no, it will appear as unavailable. If for example raids or caravans always appear as unavailable you have deeper issues with your modlist that are not a problem with this mod itself!


[forms.gle]



Authors:
Oskar Potocki, an artist responsible for artwork and mod design.
Smash Phil, a programmer responsible for the code.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-SA 4.0)[creativecommons.org]















































Follow this link to our Git Wiki:
[github.com]

Follow this link to a collection of mod using Achievements (and let us know if you have a mod that adds them!):



If your mod adds some achievements, be sure to paste this code, without spaces, in your mod description:
[ url=https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2288125657][ img]https://i.imgur.com/kNldlMg.png[/][/]



[discord.gg]
845 Comments
Sarg Bjornson  [author] 11 Jul @ 11:52am 
If you don't report properly I don't care
Landser 11 Jul @ 11:05am 
the tab exists for the mod but when I open it its blank? is this a common bug or interference via a different mod?
Sarg Bjornson  [author] 11 Jul @ 7:56am 
Likely
mrkakvastam 11 Jul @ 7:53am 
So it's probably some other mod that makes the events not availabe, because I remember it was working on previous mod configuration
Sarg Bjornson  [author] 11 Jul @ 7:09am 
That's just what the game is telling the mod. For some reason, the incident is not available now
mrkakvastam 11 Jul @ 7:05am 
Hello, I have a problem - I cannot summon caravans or raids. The option is blacked out and it's saying "Incident is not available now". It stays thsi way for the entire game and I don't know what to do
lostormisplaced 10 Jul @ 8:06am 
@Wintermist Pretty sure that's a scp
Wintermist 10 Jul @ 7:05am 
lol, about that book, it's quite dangerous. I tried to sell it and it literally bugged the whole game out miserably, UI disappeared, every item like vanished... Very very bizarre. I think I'll disable this so I don't run into that again. I think it's safe to just let that book decompose outside.
RAD EMERALD 10 Jul @ 4:46am 
THANK DUDE!!!!
Sarg Bjornson  [author] 10 Jul @ 3:47am 
Not so much a bug, but a limitation: the quest rewards probably need to be initialized through a real quest