RimWorld

RimWorld

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[Kit] Graze up
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
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3.954 MB
29 Nov, 2020 @ 2:57am
24 Jun @ 9:40am
17 Change Notes ( view )

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[Kit] Graze up

Description
What does this mod do?
  • (configurable) Animals no longer destroy the plants that they eat outright. The list of animals that does destroy plants can be adjusted, there are none by default.
  • Grazing removes a portion of growth equal to the nutrition eaten.
  • (configurable) Animals can now graze for plants covered in snow. These plants do not grow while snowed under, and may die from age.
  • (configurable) Plant nutrition and lifespan modifiers.
In summary, chickens no longer clear out a pasture in three seconds flat, you can cycle through pastures and your animals can find grass that's been snowed under, your dreams of a reindeer colony can finally come true.

Does this mean I don't need to replant my rice field?
No, these changes only apply to grazing, not harvesting.

Can't I just have my animals graze in my corn and rice fields?
Grazing does not look at the nutrition value of what can be harvested from a plant, but at the plant's base nutrition value. Grass and plants that don't die from being harvested are king (wild berry bushes and ambrosia bushes).

What's the difference between this and Grazing Lands?
  • This affects all plants, not just vanilla grass, for instance, mods that add sowable grass or custom grass also benefit. Alpha Beavers are probably also a bit less destructive by default, though you can of course make them destructive grazers.
  • (configurable) Regrowing plants like berry bushes are treated a bit closer to vanilla, where they provide multiple times their base nutrition value.
  • (configurable) Plants that are snowed under can be grazed, this is enabled by default.
  • (configurable) Global plant lifespan and nutrition can be modified, if you're annoyed by plants having very short lifespans in general, you can add a soft floor, where plants that are under that lifespan get nudged halfway towards the floor value. This of course would make base game flowers more viable.
  • (configurable) Certain animals can engage in destructive grazing, this is disabled by default.
  • I'm still working on it, if you have good low-impact ideas that fit the mod, they can be implemented, make your suggestions below, I'll probably respond.
  • My workshop image is much cooler, of course.

Is it compatible with X?
Probably, mods that mess with plant ingestion are incompatible.

This mod can substitute for the following mods:
Grazing Lands
252 Comments
Kittah Khan  [author] 10 Jul @ 2:59am 
@123caboom
Sorry for being late. However, I'm fairly confident that automatic animal assignment to pens is not a vanilla feature.

That is to say, if it exists, I cannot find it.
123caboom 1 Jul @ 11:27am 
Gotta say, im trying to to calculate the areas sharp, and its obvious on my end, are there no one else noticing animal being moved around the fields although there is plenty graze left?
123caboom 1 Jul @ 11:26am 
And this renders the use of the mod in parts useless, cause animals woukd be withdrawn from green fields, because the numbers seem to not count for the calculation
123caboom 1 Jul @ 10:44am 
@Kittah Khan: I think the values on the pen marker are used for redistribution of animals around the pens and causes needless handler jobs beyond the real situation
FireSloth 25 Jun @ 6:17am 
@Kittah Khan thank you!!
Kittah Khan  [author] 24 Jun @ 10:44am 
@FireSloth
@2941026574
As you wish.

@123caboom
Correct.
Also, not sure how to accurately account for the complexities of plant growth/destruction with this mod active, I also don't recall pen marker calculation having much of any function beyond just being a vague indicator to players? So, unless it actually does something, not really something I want to put time into.

@Muad'Dib
It applies to all plants, yes. What you want is probably Plant lifespan floor.
If a plant's life span falls under that floor value, it gets moved halfway from its current value to the floor value.

If floor is 10 days, and the plant's base lifespan is 4 days, the new lifespan of that plant becomes 7 days.

@Wraith_Magus
All plants can survive being grazed, but not all plants are good food sources when grazed. Harvestable plants mostly aren't, with the exception of stuff like berry bushes.

@Xyos
I think that's caused by Animal Controls specifically, and not an incompatibility or anything with this mod.
FireSloth 21 Jun @ 1:01am 
yeah... I tried using this on 1.6 and I'm pretty sure it's causing animals to not eat when there's food growing on the map.
2941026574 15 Jun @ 11:40pm 
1.6
123caboom 15 Apr @ 2:12am 
@Kittah Khan: Any chance you mod the pen marker also, so the pawns don‘t draw the animals around, cuz the calculation of the pen markers seems not to involve the changed values?
123caboom 15 Apr @ 2:10am 
I guess it apply to all plants