XCOM 2
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Retractable Armblades (WOTC)
   
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4.272 MB
2 Dec, 2020 @ 5:46pm
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Retractable Armblades (WOTC)

Description
DESCRIPTION
This mod adds three variants of retractable armblade. Two of them are classified as swords, as far as the game is concerned, and include the Retractable Armblade (secondary only) and Paired Retractable Armblades (primary only). The third is called the Switchjack and counts as a ripjack. The sword variants upgrade with assault rifle schematics and the ripjack variant upgrades with ripjack schematics.

You might notice the Old Republic Mandalorians in the screenshots. I made these armblades with the Mandos in mind but they seemed generic enough that I decided to release them separately. The Mando armors are not yet released at this time.

REQUIREMENTS
DLC
WOTC

Mods
Animation and Sockets Supplement
Community Highlander
Primary Secondaries

CREDITS
The paired armblade animations used in this mod are variations of Musashi’s dual wielded melee weapon animations.

KNOWN ISSUES
The single armblade is not meant to be wielded in the primary weapon slot (even if primary secondaries lets you).

The Retractable Armblades should not be dual-wielded with other melee weapons. Doing so will override the intended sockets and animations.
93 Comments
VioletGrey\\TTV 14 Jun @ 4:36am 
@ZigZag read the conversations below, they all talk about it.
ZigZag 13 Jun @ 8:35pm 
Does this work with True Primary Secondaries?
Flameducky 22 May @ 7:41pm 
I combined this with my wolverine Templar and it goes crazy hard
ThePhantomIntheTypewriter 18 May @ 8:09pm 
Nevermind, adding ApplyToSlot=eInvSlot_PrimaryWeapon worked to correct the problem. Just had to copy the TruePrimarySecondary ini from another mod to the blades and modify it from there.
ThePhantomIntheTypewriter 14 May @ 4:49pm 
For the fix to patch this mod for True Primary Secondaries over the other one, what file do I modify for this? And where do I inject the string?
Red 9 Apr @ 9:33am 
did you try what I suggested?
Booksuny 9 Apr @ 9:12am 
Is there anyone who has resolved the conflict issue with True Primary Secondaries? I haven't been able to solve it...
Red 8 Apr @ 6:06pm 
ApplyToSlot=eInvSlot_PrimaryWeapon, try pasting this into the string you copy over to True Primary Secondaries Haven't had the time to actually use it in a mission yet but it at least fixed the arm issue in the armory
VioletGrey\\TTV 10 Feb @ 1:19pm 
i can not get these to work at all with true primary secondaries. i did the ini thing described below and my guy still holds and uses them like a normal sword. they seem to work fine with the old primary secondaries but then other mods i use dont work properly anymore...
Wraith 19 Dec, 2024 @ 10:44pm 
could you possibly make variants where the material is from the 1st and 2nd tier instead of the 3rd, i'm using a mod that includes modular classic xcom gear and the plated gear textures look better with the 1st and 2nd tiers than the 3rd