XCOM 2
285 ratings
[WOTC] Rustys Recruits Redux
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
367.984 KB
6 Dec, 2020 @ 5:34am
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] Rustys Recruits Redux

Description
What is this ?
This mod is a combination of Krj12's Enhanced Recruitment Lists , SaintKnaves Recruits Conserve Character Pool and Kdm2k6's LWotC Recruits Stat Display .

The code is about 80% Kdm2k6's and SaintKnave's, made with permission.
However I was unable to contact Krj12.

The reason I've made this is that the three parent mods all use a ModClassOverride, MCO, on the same class UIRecruitSoldiers so cannot work together but they all had interesting features and I couldn't pick which one to use. So I merged them.

The Result
So in this mod we get the base of the 'LWotC Stat Display' recruit screen, with the extra bit of information of 'Enhanced List' and the functionality of 'Conserve Units'.

  • Krj12's Enhanced Recruitment Lists :
    Displays the soldier class as specified in the character pool, which can be useful for some mods like Use My Class . This can be turned off in the config if you wish. I couldn't get the list sorting working with Recruits Conserve Pool.
  • SaintKnaves Recruits Conserve Character Pool :
    Uses a config ini change to stop adding soldiers to the Recruit Soldiers list every month and instead adds a new recruit whenever you hire someone. This helps to preserve your carefully constructed character pool soldiers to actually be findable and usable during your campaign.
    No more will your favorite end up languishing in the recruitment pool, never to see the shiny side of a Sectoid. This can be turned off in the config if you wish.
  • Kdm2k6's LWotC Recruits Stat Display :
    The bulk of the mod. An amazing focus colour changing, stat displaying, mugshot taking beast of a mod. Extremely useful with mods like Point Based Not Created Equal . Has config options for which stats to display and which ones to hide.

Configs
So as well as configs for the features of the above, I also included all the 'recruitment' configs I could find from XComGameData.ini. This includes the Starting Barracks Recruits (set at 7, to let your pool soldiers be rewards), Number of Recruits each supply drop (set at 0, recruits appear when you hire one) and Cost of Recruits (set at 20, 25, 25, 42 per difficulty).

There are also options for how long recruits take to show up (left at the default of 0hrs) and if the recruit pool should use the pool, randoms or mixed soldiers. I set this to 'pool' so the recruits will always prioritise Pool Soldiers if they haven't been assigned already.

Other Notes
This new Recruit Screen technically needs my Standardised Resource Bar (or a similar mod that supports the new screen) to display the number of supplies you have in the resource bar. I already had all the setup in that mod and didn't feel like merging more stuff into this.
You can just as easily get by without this so not a hard-requirement.

I can't actually recall where the status icons come from, it was either Detailed Soldier Lists or the original LW Toolbox , they've been sat on my PC for so long I lost my source notes. Sorry.

Should be fine for a mid-campaign strategy save install. The display should update instantly, but your mileage will vary with some features depending on the state of your game prior.

Known Issues
Nothing is 'perfect' ...
  1. Obviously this mod suffers the same problem of the original 3 and uses a MCO of UIRecruitSoldiers, it will therefore NOT work with any mod that does the same, including LWotC and the 3 parent mods, lol!. Should be fine for RPGO and Covert Infiltration (with some minor config edits for balance).
  2. SWR NCE randomises its stats based on a UISL for the UIAvengerHUD, so you need to back out of the recruits screen and come back in to refresh the Stats Display after hiring
  3. Charmed's NCE I didn't personally test this mod but it might be okay, not sure how it does it's thing by config only?
  4. Shiremcts PBNCE should work fine (and is what I tested with)
  5. Unlimited Recruits Has major conflicting configs and theme.
  6. Mugshots/Headshots may take a while to load. The system catches up eventually, but in one case I was waiting a good 2 minutes, this may be a reflection of my potato PC :)

Credits
Obvious credits to the three original mods, links above, without which this really would never have been possible.
My thanks also to the XCom2 Modders Discords for amazing support over the last year.

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
63 Comments
RustyDios  [author] 31 May @ 11:55am 
There's no way to fully exclude your Pool Units from showing up under recruits.
ZeZo 31 May @ 7:23am 
Hi,

What I want to achieve is this:

1- The recruit list should include randomly generated soldiers only.
2- Only my own character pool soldiers should appear in missions or as rewards.

How can I do that?

I tried this mod and started 2 new campaigns, but my character pool soldiers still appear under the 'Recruit' list.
Sinapus 22 Mar @ 10:57am 
Okay, I suspected as much. Thank you for the quick answer.
RustyDios  [author] 22 Mar @ 10:10am 
It'll be stuck until the next month rolls over
Sinapus 22 Mar @ 8:23am 
Quick question: I'm starting a new campaign and noticed I didn't check the configs on this file and found it set to the default of 7. I use 10 for mine. Is there a way to get the recruit pool to fill it to 10 (console command or similar?) right at the start or is it stuck at that setting for awhile (new game, next in-game month, etc.) since I can easily restart the campaign at this stage.
Ironmonk 12 Mar @ 11:12am 
is there a console command to rebuild the recruit list?
RustyDios  [author] 27 Jan @ 10:31am 
To get back to vanilla you would set the "bBuyingRefills" to false in the XComRustyRecruits.ini
and then add 'values per month' to the correct section of the XComGameData.ini
Brainslayer 27 Jan @ 7:59am 
@Geobeetle could you tell me in which config exactly you changed this back to vanilla? this is exactly what I want as well, to turn off this part of the mod, I like more recruits.. ;-)
Stache73 26 Dec, 2024 @ 3:12pm 
As the author has stated: This mod is not compatible with "Long War of the Chosen" (LWotC). Just duplicating this message with the full name of LWotC in case someone searches that text string.
Geobeetle 5 Dec, 2024 @ 1:07pm 
I like the recruit screen from this mod, I just don't like being forced to buy a recruit to see the next ones so I tried to change it back to vanilla behavior in the config