RimWorld

RimWorld

2,979 ratings
[LTO] Colony Groups
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
28.503 MB
1 Jan, 2021 @ 1:27pm
18 Jul @ 1:44pm
64 Change Notes ( view )

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[LTO] Colony Groups

In 1 collection by BICKLEY
[LTO] Bickley's Mods
11 items
Description
Enjoy the mod? Check out LTO Arcade*

___________________________________


-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc)
-Pawn Grouping
-Group Management
(optional - work / priorities / preferences / dye colors)

Game Startup Time Impact : None



Create groups - simply select some pawns, click the create group button - That's all.
There are a multitude of management tools for you to utilize. From customization to work orders to battle formations, just start reading tooltips - and enjoy the ride.

You can also play without the group mechanic
Simply hide the groups if you prefer to only use our Pawn Display features below.
Groups have zero performance hit when hidden.


Colony Groups includes many pawn display features you can toggle on/off and adjust accordingly.
_
These Include:
-Color Mood Bars
-Need Bars (food, sleep, health)
-Show Pawn Weapons
-Mental Break Overlays
-Pawn Portrait sizing (including the pawn box)
-Colonist Bar positioning X and Y axis
-Pawn Row Count
The list goes on and on, it's a bunch of mods in one.
_
Compatible with Pawn Badge, Job in Bar, and Color Coded Mood Bar (CCMB is still a BETA compatibility patch, meaning some features from CG may not work)


^phones usually don't show this entire menu graphic
Save Game Compatible
Please Report Compatibility Issues

[discord.gg]





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[discord.com]
Popular Discussions View All (17)
178
18 Jul @ 4:28am
PINNED: -Error Reports-
BICKLEY
119
17 Jul @ 9:24am
PINNED: Suggestions
BICKLEY
4
26 Feb, 2024 @ 8:28pm
Sorting open maps
XenoTheStrange
1,549 Comments
Boe08 1 hour ago 
Thank you
Ironpanther617 10 hours ago 
Hey, uhh, so my colonists are stuck endlessly coloring already colored apparel. Not sure what the issue is am not getting any error logs. Maybe a conflict with something like VE apparel or something. Will look into it more. Just a heads up. Uninstalled my style bench for now to keep them from endlessly coloring
Xiphos Fraznoir 23 hours ago 
Question does this mod keep the pawns locked in battle mode? I’ve been having issues where it’s not making them go back to normal.
Kriegzerker 18 Jul @ 6:34pm 
Thanks for the update!
Is it just me or it isn't working with Job in Bar? Title not showing under pawn name in bar.
szmtex 18 Jul @ 3:49pm 
@BICKLEY would it be possible to add an option to move names in colonist bar up and down? (or maybe this option is already here and im blind cuz I cannot find it) They are kinda too high for me as they are
BICKLEY  [author] 18 Jul @ 1:45pm 
Okay - color picker works again. Will look into errors with pawn assignment
易离 18 Jul @ 9:30am 
nice!!!!!!!
yamyam 18 Jul @ 4:58am 
IIII LLLOOOVVVEEE UUUUUU I couldn't do anything without this mod! I don't know why, but in my case it doesn't even conflict with the vehicle mod! Thanks for your work, I was really waiting for this!
Jet 18 Jul @ 2:40am 
Wow didnt know this was incompatible with vehicle frameworks
Monbland 18 Jul @ 2:36am 
Hello! Can you implement compatibility with Useful Marks?