Cities: Skylines

Cities: Skylines

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Set of Vanilla Metro - Station Tracks
   
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12.710 MB
5 Jan, 2021 @ 4:06am
16 May, 2021 @ 1:24am
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Set of Vanilla Metro - Station Tracks

In 2 collections by clus
Clus´s Transportation Assets
32 items
Clus´s networks
115 items
Description
Set of Vanilla Metro - Station Tracks




Prolog

Happy New Year !

New year ... new things, or at least a bit different compared to the "usual" stuff that
comes from me. ;)
Yeah ... its vanilla ! :) I wanted to do something relaxing, after I fought with some
assets, which will definitely come, but a bit later than expected. This was my "pause"
from the mentioned things. ;)


These are just station tracks. They´re intended to be used in stations by everybody who
likes to create one. ;)

I´ve started with these three vanilla style stations:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2350676479


I used exactly the same dimensions as
Bad Peanut
did it with his train track - station tracks.
They´re basically a "copy" but metro tracks instead of train tracks. ;)

His set of tracks and stations: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1800323925

They look exactly like the vanilla metro tracks, which came in to the game with the
last DLC sunset habor.

Suggestions

As always ;)

Loading Screen Mod - by thale5

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=667342976


Forgotten thoughts

I´ll add them when they are back ... ;)


Epilog

If you like this addition to the workshop... and you want more, you could give it a thumbs up. :)
That would be very much appreciated !!! :)
Maybe I am going to do more "vanllia" - stuff. We´ll see ;)

For further questions and comments use the comment function below the asset.

If you find issues, mistakes etc. feel free to comment them as well ...

And if you want to buy me a cup of coffee to keep me awake during the long night shifts
you can do that here ...cup of coffee...[paypal.me] only if you want of course. ;)


Plus, suggestions for other road types or whatever, are always welcome ! :)



Wíth best regards ... :)


Update

Added support for the Vanilla Quad - tracks by rcost

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2302452324
43 Comments
502 Bad Gateway 12 Jun, 2024 @ 5:34pm 
@clus how do u elevate them PLS!!!
LogMan6777 14 Sep, 2023 @ 5:49pm 
Is there an elevated version of these tracks available?
Phantom Xiang 14 Jun, 2023 @ 8:58pm 
These tracks are already included in the vanilla game now.
ArchTeryx 12 Feb, 2023 @ 4:43pm 
As a follow up, I've discovered exactly what the problem was, thanks to Akuras. No, you don't need a station building and you can connect a path to naked station tracks. You just have to do it in a very specific way: Use an elevated path at ground level. Put one end under the centre of the tracks, the other end a little ways away. The start will jump up to the middle of the tracks, the end will "anchor" the tracks to the ground. THAT is a path pedestrians can take. Connect it up to an existing path and move the ends as needed, and you'll have a working station!
ArchTeryx 7 Jun, 2022 @ 6:38am 
@clus It's okay! I've discovered something in my experiments that might help. It *appears* that trains cannot spawn from naked station tracks at all, but they *CAN* use them as stopping points on a route. If there is an actual station building connected to the route somewhere - even if it is not part of the route - it can act like a MOM depot and spawn the trains, which will go and assume their routes.

I think the problem is that you NEED a station building because it comes with the invisible pedestrian paths and road linkages necessary to function as a spawn point for the trains.Your vanilla station tracks are awesome and very useful, but I think the game mechanics limit their use to stations, not spawn points.If you "teach" the game to spawn the trains from a nearby station building, though, they work great!

Thank you very very much for responding! I hope that my information is useful to you!
clus  [author] 6 Jun, 2022 @ 11:23pm 
Hey ... tbh I don't know what's going on there ... :/ I am no modder, therefore I have no clue how these thinks work/should work in game and what could cause such pathfinding errors. I simply can create models, which then can be used in game ... the "magic" arround that is provided by the modders/coders. ;)
Pathfinding could always be an issue in cities ... but it seems, as if you've already tried different layouts and did your issue - finding - routine or whatever I can call that. ;)
The only thing I can add is, that you try the same with the vanilla station track ... other than that, there are currently no more ideas floating arround in my mind. :/ sry ...
ArchTeryx 5 Jun, 2022 @ 10:44pm 
I've come up with a weird bug (?) with the vanilla station tracks. On some of my lines, just having the naked station track at the end... no road, path, any other connection... is enough to spawn and run trains. On a couple of other lines, the trains will not spawn unless an actual station building is connected.

I've tried a number of things: Relaying the track on those lines, checking the terminus station tracks by linking them to other lines (they work fine), replacing the terminus station anyway. I even tried putting two naked station tracks near one another on those line, checking for too-close nodes or overlapping tracks. The Metro line tool will link the stations just fine, but every time a train tries to spawn, it hits some kind of a path error and never appears. And just on those two lines; the others work perfectly.

Can you give any insight as to why the spawning may be failing on some lines but not others, when all other conditions *seem* identical?
clus  [author] 20 Feb, 2022 @ 7:41am 
You can raise them with the MoveIt mod.
@DSBSubhrajyoti
I´ve created one way tracks as well, but didnt upload them so far. I might add them within the next days.
sonsec 17 Feb, 2022 @ 5:14am 
How do you elevate the tracks ?
viggo 2 Dec, 2021 @ 8:47am 
I cant place the tracks high up, only on the ground