Total War: WARHAMMER II

Total War: WARHAMMER II

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Wood Elf Upgradable Arrows Add-on
   
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Tags: mod, Units
File Size
Posted
Updated
377.874 KB
13 Jan, 2021 @ 4:23am
5 Jul, 2021 @ 4:42am
4 Change Notes ( view )
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Wood Elf Upgradable Arrows Add-on

Description
This mod requires you have my Wood Elf Enchanted Arrows upgradable units mod enabled ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2325988584 ) or it will not work!

This provides the 6 enchanted arrows from that mod to Warhawk Riders and Waywatchers. Because these units did not get these arrow options on tabletop these mods are seperated so, people who want a more "loreful" playstyle can just have the arrow upgrades for Glade Guard, Glade Riders and Deepwood Scouts. These are only available for Sisters of Twilight and Orion compaigns to mirror the Aspect mechanic of the Forest Spirit lords.

As of this version, there are no unlock requirements for these arrows.

Because Waywatchers are already Armour Piercing, the Arcane Bodkin arrow type, instead of providing a large AP bonus gives piercing to the Waywatcher arrows instead.

Compatibility
Requires the original Wood Elf Enchanted Arrows units mod!! Will not be compatible with any mods that modify Waywatchers or Hawk Riders

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14 Comments
SwordMaster 10 Mar, 2024 @ 1:53pm 
TWW3 port, please
Autumnchain 4 Jan, 2023 @ 11:15pm 
Will you make a TWW3 port for this?
Dozer 27 Feb, 2022 @ 11:17am 
Absolutely love this mod and hope to see it in WH3 (when I finally get around to it/ ME campaign gets released). Thanks for your contribution to helping make WE more interesting/ enjoyable!
Dozer 27 Feb, 2022 @ 11:15am 
SFO fans who want this mod and the associated "add-on" (which adds WARHAWK RIDERS and WAYWATCHERS), here's the info you need to find them.

Whose workshop features the mods?

HashutChampion's Workshop

What is the name of the mods?

(SFO Submod) Wood Elf Upgradable Arrows

...and the second one is called...

(SFO Submod) Wood Elf Upgradable Arrows Add-on
Niffleheim 27 Dec, 2021 @ 3:01am 
Really good mod. Any chance there might be an SFO submod for this addon?
Alraen 16 Jan, 2021 @ 11:12pm 
Drakyrie, oh, looks like I didn't read the description carefully. Thanks for the answer.
Drakyrie  [author] 16 Jan, 2021 @ 7:51pm 
Sorry Alraen I forgot to mention in my previous comment that the arcane bodkins bonus is slighty different for waywatchers because they have less than 16 base missile damage in the first place. so if they went from 6/21 to -> 0/35 it would be a much stronger upgrade. Therefore I boosted their AP damage slightly, and gave them instead arrows that pierce their targets. If you look at the hawkriders they should have the -16/+12.
Alraen 16 Jan, 2021 @ 8:16am 
@Leugimimi
No, in a base mod ammo attributes work as intended, building restrictions too.
Alraen 16 Jan, 2021 @ 7:36am 
Thanks for the answer and tweaks.
In the case of ammo unlock, I just thought it uses the same buildings (forges and tier 1 archers), and so didn't get that it's not a bug but a feature :-)
But it is still strange with arcane bodkins damage for WW. I've started Orion (yeah, +5%missiledamage, so not very clean test) with only these two mods and got base/ap 6/21->0/25. Could it be that the damage of this type of projectiles is not -16/+12 but -x/+0.75x where x=basedmg (if basedmg<=16)? (Then it'll be -6/+4.5 and 4.5 truncated to 4 so -6/+4.)
Miguel V-DF 16 Jan, 2021 @ 7:30am 
does this bug you just fixed needs to be adressed by the main mod as well? I am deciding wich mods to put in my new Wood Elf Campaign, and this mod really catched my interest.