American Truck Simulator

American Truck Simulator

358 ratings
Brighter Low Beam & Reverse Lights
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Type: Graphics
File Size
Posted
Updated
672.889 KB
19 Jan, 2021 @ 6:30am
12 Mar @ 12:01pm
34 Change Notes ( view )

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Brighter Low Beam & Reverse Lights

Description
Increase brightness of low beam and reverse lights, as well as AI vehicle's rear and brake lights. The direction of the low beam lights now also tends slightly pointing to the left so that road signs on the right side do not appear too dazzling. No changes made for high beam and other accessory lights. The reserve lights now also wider and has longer coverage.

Starting from game version 1.43, this mod should reduce the headlight lighting effects to improve frame rates on low-end/mid-end GPUs. If you need more "realistic" effects to the headlight and sacrifice more frame rates, you can subscribe the Low Beam Headlight Extension from this link.


Highlighted Features
  • Brighter and wider low beam lights.
  • Brighter, longer and wider reverse/backing lights.
  • Low beam bigger flares, more noticable from distance.
  • Brake, blinker/turn and rear lights are more noticable from distance.
  • Reduce light source intensity for brake, blinker/turn and rear lights.
  • Road-side traffic signs are less reflective with default bloom settings.
* All listed above are affect player and AI vehicles.


Supported Game Version
  • 1.54
  • 1.53
  • 1.52
  • 1.51
  • 1.50

Supported In-game Vehicles
  • All SCS Stock Trucks.
  • All Default Stock AI Vehicles.

Truck Mod Supports

Additional Contents

Disclaimer
This mod may not work with other modded trucks and AI vehicles.


Other Links
A similar mod for Euro Truck Simulator 2 (ETS2) can be subscribed here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2522367766
79 Comments
vvrcic1 1 Jan @ 5:01am 
So loving the mod by the way, is there anyway to turn off the ai flashing their lights?
vvrcic1 28 Dec, 2024 @ 4:11am 
hmm not really sure then
madman  [author] 28 Dec, 2024 @ 3:37am 
@vvrcic1
The game default also not actually centered. It's about 3° wider on the left rather than the right. It "looks" centered due to the way it's lightmap drawn. This mod only increase 2° wider on the left, to help recognize a darker company's gate or entrance across the road when you have to turn left.
vvrcic1 26 Dec, 2024 @ 10:25pm 
I seem to get a lot more on the left hand side than the right, might be the way I have my game setup but as a personal preference I don't like it not being even must be an ocd thing lol.

But I don't get it with defaulting lights so who knows?
madman  [author] 21 Dec, 2024 @ 9:06pm 
@vvrcic1
It's okay. Just let you know an update to the mod is available with new adjustments to the range and high beam's visibility.
vvrcic1 21 Dec, 2024 @ 4:12pm 
I will stick with default fov by scs thanks, at least I can see vehicles in with the dimmed headlights in chevron range, I can jump in my van/car in rl and have perfect vision in dimmed mode.

Dont know why you think its normal to have such restrictive vision but each to their own.
madman  [author] 20 Dec, 2024 @ 6:57am 
@vvrcic1
As I told you before, every game updates often change any small parts of the lighting system. Sometimes they're less noticeable, and these changes not documented anywhere even at dev's change log notes. I'm still working on it and should be available soon.
vvrcic1 19 Dec, 2024 @ 3:41am 
So my pov of lights range is very low now, for example I cannot see traffic in front of me until im one chevrons distance from his bumper, even the high beam doesnt go past this range either...

Something feels a bit off?
vvrcic1 30 Nov, 2024 @ 3:41pm 
yeah true, it actually seems fine now after doing a few jobs with it.
madman  [author] 30 Nov, 2024 @ 3:07pm 
@vvrcic1
Make it darker a little bit will bring it closer to the original game's headlight, causing this mod no longer relevant to the "Brighter" word in it's title. :)

Back in the old days where no new lighting system yet and there's always pitch black at night, people need a more wider headlight beam so they are able to see both sides more clearly on cornering. I will consider to narrowing the beam to reduce the over bright light from both sides.