Garry's Mod

Garry's Mod

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Trakpak3
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Content Type: Addon
Addon Type: Model
Addon Tags: Build, Scenic
File Size
Posted
Updated
1.464 GB
30 Jan, 2021 @ 2:08pm
13 Apr @ 6:07pm
60 Change Notes ( view )

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Trakpak3

In 1 collection by [FC&N] Magnum MacKivler
FC&N Addon Pack (Official)
238 items
Description
Welcome to Trakpak3, and next generation track set for Trainbuild maps in Garry's Mod.

Trakpak3 brings loads of custom models, materials, sounds, and code to the table to produce a more authentic Trainbuild experience:

-Realistic Standard Gauge (RSG) track set with basic track, switches, diamonds, bridges, guard rails, bumpers, turntables, crossing pads, and more
-Block detection/track circuits with in-game editing tools
-Generic and flexible signal systems with in-game editor
-Dispatch boards with in-game editor
-A wide variety of signal models ranging from Hall Disc signals to Semaphores to Position Lights and modern Color Light signals
-A whole host of custom entities usable in Hammer, with FGD support
-Community-developed content with plans for future expansion
-And more!

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User Console Commands
These console commands can be bound to keys for easier usage. For example, type "bind b tp3_signal_vision" in console to bind the B key to that command.

tp3_dispatch - opens the map's dispatch board (if one exists) in a movable window.

tp3_signal_vision - highlights the signals you can see, and will tell you more about the signal you are looking at when you type the bind again.

+tp3_signal_vision - same as above, but only works while you're holding down the key.

tp3_remote_switcher - highlights switches and derails and allows you to throw them from afar. Holding the Sprint key (Shift) while using this bind allows you to throw specific switches using the number keys.

+tp3_remote_switcher - same as above, but only works while you're holding down the key.

tp3_showhulls - highlight the map's signal blocks, so you can see if a train is in the block or not.
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Want to try mapping with Trakpak3? Visit the Trakpak3 Github[github.com] for files, tutorials, and more.

Mapper Console Commands
(These only work in Singleplayer)

tp3_dispatch_editor - bring up the dispatch board editor.

tp3_signal_editor - bring up SigEdit, the signal system editor.

tp3_switch_debug - draw lines from every switch to its switch stand.

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Thank you to all those within and without who helped (and continue to help) make this project a reality!

-MrLazorz
-GrovestreetGman
-thapatman54
-Titus Studios
-Griggs
-The Southeastern Railway Museum
-Engineer Productions
-Sir Metaladon

Popular Discussions View All (4)
3
17 Aug, 2024 @ 10:01am
Errors for TrakPak3
StocktonSubber
1
7 Dec, 2024 @ 5:04pm
Does anyone have a train addon that can fit on the tracks?
Caseoh_fan
0
16 Jun, 2024 @ 2:33pm
Autocoupler Errors
Memesicle Kickflip™
137 Comments
Florida East Coast #427 29 Jun @ 2:09am 
@Matt's Conrail Chicago Line
Some maps (including miami sub) will intentionally have signals and switches that require the dispatch board to work. This is done for the purpose of realism and safety, so trains can't enter the mainline without passing through a bunch of reds if they didn't properly prepare a route, and to prevent people from throwing switches in front of someone else's train.

It is odd that wrefingley wasn't working though since it doesn't have a dispatch board. I have played that map before without an issue, did you perhaps have a train blocking the switch?
Lexeychik 27 Jun @ 3:04pm 
ruined the sligwolf trains experience for some....
Matt's Conrail Chicago Line 13 Jun @ 5:58am 
Okay, I just figured out a trick on how to get the switches to work. Go to Utilities>Admin>Cleanup>select Clean Up Everything. Doing that will allow the switches to throw manually.
Matt's Conrail Chicago Line 13 Jun @ 5:26am 
Okay, that's what I thought, and I just discovered myself that this morning. The Miami sub won't let you throw switches, and I've tried everything I could think of to throw them, but gm_Wrefingley does, so it must just be an issue with Miami Sub then (and even then, I swear I've had issues in the past where switches wouldn't throw manually on Wrefingley either). I understand the Miami Sub is a w.i.p., but still, I feel like it would've been a pretty simple thing to at least make the switches be able to be thrown manually without a dispatcher panel.
novacheri1 10 Jun @ 1:39pm 
u press e on them
fabiola_bright 5 May @ 9:38am 
i was playing some gamemodes like TTT and MelonRacer And For Some Reason appears a sign that This Addon Creates Errors Im Not Using This Addon


Can You Fix This?:steambored:
TAHKICT 18 Apr @ 7:37am 
@Shadowmus besides trainbuilders there are those who like to ride trains from CBH, SligWolf, or, if you don't care about realism, trains from the Metrostroi addon, so sorry, if you want Trackpak 3 to really become popular, please take into account the opinion of the majority that support the standard Gmod gauage, there are no addons for trains for the RSG gauage.
Shadowmus 3 Apr @ 10:47am 
@mkc The whole point of this track pack is precisely to stray away from the old and oversized PHX gauge.
This new gauge, known as Real Standard Gauge or RSG, is the future of GMod Trainbuild.
You want to run stuff on these new tracks? Build it yourself.
Golden_MC 27 Nov, 2024 @ 11:25am 
RSG sucks.
TAHKICT 2 Nov, 2024 @ 1:37pm 
same problem like @mkc1926, can't ride on CBH trains but very want ride on sunsetgultch