RimWorld

RimWorld

801 ratings
Destroy Item
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
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287.113 KB
13 Mar, 2021 @ 4:27am
13 Jun @ 5:55am
13 Change Notes ( view )

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Destroy Item

In 1 collection by Garwel
Garwel's Mods
7 items
Description
#StandWithUkraine

Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons? Has your warehouse turned into a junkyard? Are you tired of setting up fires and deterioration dumping grounds?

We have you covered!

This mod will let you easily destroy unwanted items, and do it in a (more or less) balanced way.

- Destroy any sort of item: apparel, weapons, resources, corpses etc.

- Designate one or multiple items for destruction with Architect > Order > Destroy Item tool. Or just press the relevant key (`X` by default).

- Destruction is done by pawns assigned to hauling and usually takes some time, depending on the item's HP, pawn's melee DPS and general labor speed

- No resources are given back, but there is also no filth. Clean job!

- Multiple pawns (adjustable in the settings, 2 by default) may destroy the same item simultaneously to make it faster

- Most pawns will despise destruction of humanlike corpses (although slightly less so than butchering them) and human embryos

- Wastepacks and other such items emit toxic gas and pollute terrain when destroyed (no cheating!)

Be careful with silver, steel, plasteel and other such resources: they have no HP in RimWorld and are destroyed immediately.

Source code, dev builds and bug reports go here: https://github.com/GarwelGarwel/DestroyItem

Discord: https://discord.gg/RcdRfsTx

The mod was created by Garwel and is distributed under MIT License.

Like the mod? Buy me a coffee![www.buymeacoffee.com]
Popular Discussions View All (1)
3
13 Feb @ 4:05am
Error from Jan 11 update
Fizzle
161 Comments
Sally smithson 4 hours ago 
TBH is you see politics from one hashtag and you just had to make a comment about it.
You are looking for politics. I am subbed to this comment section and have never seen that hashtag until you mentioned it.
Be an adult and ignore things you dont like
Chromium 5 hours ago 
So if someone writes down the name of a country that is politics for you? Funny you:buzzed:
The Khazar Commisar 5 hours ago 
Would've subbed had politics not been the first line of the description
kiraam 27 Jul @ 9:39pm 
Is it possible to make it an option to enable filth when an item gets destroyed? Just a way to make it seem more balanced if possible.
box_ 25 Jul @ 7:23pm 
how can I set pawns to destroy automatically?anyone knows?
i like sprigatito 25 Jul @ 3:07pm 
Danke, mein heart warming Freund!
Chromium 25 Jul @ 12:59am 
So pawns that are set to haul job they destroy too?
Garwel  [author] 25 Jul @ 12:52am 
@Chromium It shouldn't be hard, I just don't want to clutter the Work tab with yet another option. But let me know everyone what you think is better: keep destruction under Hauling or have it as a separate work type?
Chromium 22 Jul @ 4:49am 
I like the icon, Garwel this mod is super handy when you get raids every 4-5 hours , sometimes not just one but 3 at the same time, it would be hard to create a job type for it? So you can assign colonist to it and the pawns can destroy them from they own, gigachad mod:steamthumbsup:
Dealer Mangan 17 Jul @ 7:18pm 
I love the mod but i can't stand the icon...