安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Deleted the abilities, it seems they are standard for Sectopods and should work like that.
Additionally, Russian localization was added.
https://drive.google.com/drive/folders/1F_eXRENAnjXanmNVXjRXkBpAAnCuTE3U?usp=drive_link
in the localization file, everything is categorized as reaper banshee
[CerberusSectopod X2CharacterTemplate]
strCharacterName="Banshee"
[CorpseCerberusSectopod X2ItemTemplate]
FriendlyName="Banshee Corpse"
FriendlyNamePlural="Banshee Corpses"
BriefSummary="Banshees are synthetic-organic creatures derived from asari and mutated by Reaper technology. Frighteningly intelligent, Banshees are advanced pressure units usually found leading a Reaper strike force."
[RM_BansheeBioticBarrier X2AbilityTemplate]
LocFriendlyName="Biotic Barrier"
LocLongDescription="Banshees are vested with biotic engergy. They are capable of harnessing a dark energy field that can protect them from damage, and regenerate even when it's destroyed."
etc.
Yes, I need to fix this, sorry
@The Tiny Wizard
Appreciate your kind words! enjoy :)
@Shaggoth
Haha, naw
@Tasitger841
I have on my todo to convert the replacer to a standalone unit one day
@Deadput
Yep, closest we'll get likely
@VertiogoJockey
Agreed
@BroncoXeno2035
Haha