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This is because it makes changes to the SPARK script packages to allow them to also have the same unrestricted customisation features.
The new armour will copy the previous one, but from then on both will remember any changes independently.
If you want a previous armour to remember changes made to newer armours then you also want Progressive ON.
Equip Kevlar. Design Kevlar.
Equip Predator (new never before worn armour)
--> Global ON = Copy Kevlar.
--> Global OFF = Generate new Predator random appearance.
Design changes made with Predator on.
Equip Kevlar. (previously worn armour)
--> Progressive ON = Copy Current Predator style
--> Progressive OFF = Revert to previously 'stored' Kevlar style
Now, I've re-read your mod description and English is obviously not my first language, so I'm confused as to how those two statements differ : "retains armour-specific appearance" & "always updated to the current appearance". Both seem to state the same thing, in my mind, so I'm obviously not understanding what they mean. "Retains" and "current" (current as in, what my soldier is currently wearing) suggest, to me, that the armours appearance don't change when you buy an armour upgrade. Presently, in my game, when I buy a new armour, all my soldier's armour appearance are getting changed which bothers me a little, since I have to change them back all.
That is basically what the "post-ucr fix/restoration mod" does, by reinstalling the appearance store (and basic cosmetic options) to those units.
Sorry to say, but for that one functionality of the store its either have the store (including mods that utilise it, like Iridars Appearance Manger) or not have it (UCR). There is no midway point. :(
You can't have both UCR and the appearance store together. Well, not in the conventional way the store is used. UCR quit literally rips out the store (which is what ties cosmetics to armour pieces), so that the cosmetic can be used on any armour piece instead.
But if you're asking for "the mod that obliterates the appearance store for unrestricted clothing options" to work fully at the same time as "the mod that expands the appearance store in a multitude of ways" to have both functions together .... it's just not going to happen anymore than it already does. It's two conflicting states of the same thing.