XCOM 2
224 ratings
[WOTC] Iridar's ADVENT Arsenal - Vanilla Balance
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
569.800 KB
28 Mar, 2021 @ 11:32am
25 Oct, 2023 @ 6:21am
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] Iridar's ADVENT Arsenal - Vanilla Balance

Description
This is a purely cosmetic mod that replaces the appearance of weapons carried by some of the ADVENT forces with new models from the ADVENT Arsenal - Ghost Templates mod.

The main goal of this mod is to make the "Advanced" and "Elite" variants of ADVENT units more visually distinct.

LIST OF UNITS AFFECTED BY THIS MOD
Advanced Trooper -> ADVENT Battle Rifle Elite Trooper -> ADVENT Battle Rifle Advanced Officer -> ADVENT Battle Rifle Elite Officer -> ADVENT Plasma Rifle ADVENT General (M2) -> ADVENT Battle Rifle ADVENT General (M3) -> ADVENT Plasma Rifle ADVENT Shieldbearer -> ADVENT Sonic Cannon Elite Shieldbearer -> ADVENT Sonic Cannon Heavy Lancer -> ADVENT Riot Shotgun Elite Lancer -> ADVENT Plasma Shotgun Advanced Priest -> ADVENT Sonic Rifle Elite Priest -> ADVENT Sonic Rifle Advanced Sniper* -> ADVENT Long Lance Elite Sniper* -> ADVENT Plasma Lance

* - Advanced Sniper and Elite Sniper are added by the [WoTC]ADVENT Sniper mod. That mod also allows you to build the Sniper Rifles used by the ADVENT Snipers, and ADVENT Arsenal will replace appearance of those weapons as well.

REQUIREMENTS

[WOTC] Iridar's Template Master - Core is required.
[WOTC] Iridar's ADVENT Arsenal - Ghost Templates is required.

Safe to add or remove mid-campaign. WOTC-only, no vanilla version planned.

CONFIGURATION

This mod is entirely configurable through various configuration files in:
..\steamapps\workshop\content\268500\2438979621\Config

COMPATIBILITY

Incompatible with [WOTC] Reduced Alien Weapon FX (v1.01), as it replaces the enemy weapons as well.

CREDITS AND DONATIONS

Huge thanks to my wonderful patrons for their continued support. Please consider supporting me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
Popular Discussions View All (1)
2
18 Jul, 2021 @ 3:26pm
priest rifle, advent pistol, advent canon, mec canon, advent smg, breaker rifle versions?
45fg45
37 Comments
YDH 0112 24 Apr @ 8:04pm 
How to change it the advent weapons?
Or should I check the local file to change it?
Nero 12 May, 2021 @ 9:10am 
that helps, thank you
Iridar  [author] 12 May, 2021 @ 7:51am 
@TrooperCoon
Yes
Nero 12 May, 2021 @ 6:47am 
considering some aba enemies uses advent arsenal weapons without ini changes, does that mean the weapons are changed if they use the same weapon template? like for example ABA advent heavy and demolitionist uses a normal trooper assault rifle and they are changed to this mod's model instead without any ini edits
Iridar  [author] 10 May, 2021 @ 3:02am 
@TrooperCoon
See comments above.
Nero 10 May, 2021 @ 2:51am 
is there a way to make so that aba enemies carries these weapons instead of their base weapons?
BroncoXeno2035 8 May, 2021 @ 3:03pm 
Thanks, I just copied the data and replaced the changed weapons.
Iridar  [author] 8 May, 2021 @ 9:19am 
@BroncoXeno2035
Not sure what "folder" you're talking about, but it's not relevant anyway. This mod works by replacing the appearance of weapons specified in config, using Template Master. If you want the mod to affect more weapons you'll have to add more configuration. You can find Template Master documentation her: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2363090327
BroncoXeno2035 8 May, 2021 @ 9:07am 
@Iridar I have several ADVENT enemy mods, like ABA, RM's Mass Effect enemy mods, and others. How would I get the skins onto their weapons? I am asking because Deadput's reskin mod for his Hunter uses a different folder than the one you use?
Komissar Gebet 31 Mar, 2021 @ 1:42pm 
I can confirm that this mod is PARTIALLY working with the A Better Advent. I saw at least some of the custom units using weapons from this mod.