RimWorld

RimWorld

424 ratings
New Limbs Needs Training
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
351.517 KB
28 Mar, 2021 @ 2:20pm
19 Jun @ 8:36am
27 Change Notes ( view )

Subscribe to download
New Limbs Needs Training

In 2 collections by Mlie
My Current ModList
263 items
Developed by me
109 items
Description


When a pawn gets a new limb transplanted they will need some time until they get used to it.
The efficency of the limb will be lower and increase with time up to the maximum value.

Recovery-time is based on the tech-level of the limb and can be changed in the mod-settings.
Only affects bodyparts that is defined as on the outside of the body, implants will not be affected.
Will also ignore limbs connected to blood pumping, breathing and mind even if on the outside.
The starting efficency can be changed in the mod-settings.

Tested with EPOE but should work with any mod that adds limbs.

- Now ignores werewolfs from Rim of Madness - Werewolves when pawns transforms
- Added french translation, thanks qux!
- Added german translation, thanks 眠いです!
- Added portuguese translation, thanks goncalui!

Idea by: uiopik

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: recovery
180 Comments
Natalie6 13 Jul @ 3:29pm 
spent half an hour confused why my pawns were going immobile after devmoding them bionic legs and facepalmed when I figured out the *obvious* answer.

10/10, I'll forget and be doing this again.
NihilRetnar 26 Dec, 2024 @ 11:17am 
Would it be possible to have a patch to just avoid interacting with V.O.I.D.? Let's just say... void bionics and whatever are super high tech and avoid needing training, they are just plug and play, or whatever. I honestly don't know the nature of the incompatibility but it is annoying to have to choose between the two.
Mlie  [author] 22 Aug, 2024 @ 1:25am 
@Dragonjspider Should be fixed now, they had just changed their mod-id when they reuploaded the mod
Dragonjspider 21 Aug, 2024 @ 6:01am 
So I did some searching around to check if this was talked about, and noticed you already tried to patch it before, which I saw looking through the changelog as well, but it seems like Winston Waves is still spawning enemy pawns with bionics they never learned to use.

I imagine it was fixed with the 1.4 version of Winston Waves, so the issue might just be with the 1.5 version ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3215569151 )

Let me know if there's anything I forgot to mention
SilkMoth 12 Jul, 2024 @ 1:45pm 
oh im blind. sorry for asking and thank you
Mlie  [author] 12 Jul, 2024 @ 1:16pm 
@SilkMoth Yes, as stated in the description
SilkMoth 12 Jul, 2024 @ 1:14pm 
hey i didnt know it was incompatible with Faction: Void can i remove this mid save?
Artilleryfire 21 May, 2024 @ 3:50pm 
Or more likely, it's technically the injury healing that causes the check, not the part gaining hp.
Artilleryfire 21 May, 2024 @ 3:44pm 
I don't really feel like doing more testing right now, but my guess is that certain things happening cause moving to be checked to see if a pawn can walk. Most likely any change to a health condition. So since a new limb gaining proficiency doesn't cause any change or update to an actual health conditions, it doesn't get checked.
So after someone is injured in battle, I'd guess moving is checked each time an injured body part regains hp, level of blood loss decreases, etc.
Mlie  [author] 21 May, 2024 @ 6:09am 
@Artilleryfire Sounds strange, that would mean that if someone lost their limb in battle and regained their ability over time would also never leave the bed? Or does it only happen with anesthetic?