Arma 3
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Crows Zeus Additions
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
1.151 MB
5 Apr, 2021 @ 3:16pm
29 Oct, 2024 @ 3:11pm
37 Change Notes ( view )

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Crows Zeus Additions

Description
Simple clientside mod which adds whatever functions I wanted as zeus modules. Features that is not base-features are only available if the mod required is detected as Loaded.

Features:

Scatter Teleport: Allows Zeus to select players to teleport to position spread in a pattern. Can include the vic players are inside. Useful for TPing into parachuting while ensuring players are seperated from eachother

Teleport To Squadmember: Allows Zeus to select a unit and get a promt of squadmembers to teleport said unit to. Makes it easy to teleport lost players to their squad without finding them first.

Set Teleport To Squadmember: Makes you able to set an entity/object so it will have a scroll-wheel action to Teleport To Squadmembers. So players can use the feature themselves without Zeus intervention.

Radius Heal: Gives the option of rightclicking and selecting radius heal, which heals all units within a radius. Useful for Zeus if a squad gets ARMAed and they can instant heal all in the area, instead of having to manually heal. Will also put out units on fire.

Center Camera on Unit: Right click a unit and select this option, and the zeus camera will continously center on the unit even while moving. Is handy for following moving targets while finding the module or setting you need.

Remove trees: Remove trees/bushes/stones in an distance from position. Works globally and should work for JIP. Removes collision of removed objects.

Restore trees: Restores trees/bushes/stones previously removed in an distance from the clicked position.

Set Numberplate: Can set the numberplate of a vehicle

Delete All Dead Bodies: A cleanup script that removes all dead bodies that is not inside a vehicle.

Animal Follower: Spawns an animal that follows the selected player around. If ACE is loaded you can pet them with ACE interact. Can be set so it attacks any nearby players, handy for snakes.

Delete All Spawned Animal Followers: Deletes all animals spawned with Animal Follower module. For easy cleanup.

Set Colour: Allows to recolour individual textures on units and vehicles. At least the ones that is recolourable. You can also reset back to default colours

Paste Loadout into Inventory: When using the Zeus Enhanced "copy loadout" context menu, you get a new option when right-clicking a vehicle or box and under "inventory" you can select "paste loadout" which will paste that units loadout into the inventory if there is enough space.

Spawn Arsenal: Spawns a NATO Supply Crate on the position clicked and makes it into an arsenal in one go. If ACE is loaded it will be an ACE arsenal, otherwise a base-game arsenal.

Unit Loadout Viewer: Quickly See Loadout of Unit without going into full arsenal. A right-click menu to see unit loadout without loading a full arsenal.

Draw Build: Select the type of object to build, and start building by simply clicking the straight lines you want. Quick way to make hesco or sandbag walls without having to manually place each wall segment.

Fire Support: Call in fire support without having to set up vehicles that might run out of ammuntion. Supports 82mm Mortar, 155mm Artillery and 230mm Rockets (Other ammunition also possible via the Custom Type (ex.) field by entering the CfgAmmo name. Each ammo needs individual testing). Sliders for radius, amount of salvos (leave 0 for infinite), seconds between the salvos, delay after placing and amount of "guns" firing. Move object to change center of radius, reapply module to change settings and delete to end prematurly.

Resupply Player Loadouts: Goes through all players (not zeus') and check what ammunition they have in their inventory. Then it spawns a crate with multipler times ammunition. Its a quick way to spawn a crate that would include enough supplies for all players to resupply to what the zeus decide, without having to manually add each ammonition. The crate can be spawned on ground, spawned as airdrop at set altitude, or spawn a plane doing a flyby and airdropping it at selected altitude. If using airdrop the crate will output blue smoke and have 4 blue chemlights attached. Smoke and chemlight is guaranteed to be refreshed for 5 min after the drop.

PingBox: A little GUI box for zeus which shows the last 3 who pinged zeus and how long since they pinged. To help when spacebar shows you a view of a building with everyone in it and you can't see who pinged. It comes with CBA/Addon settings to enable/disable it, when to auto remove showed pings and if it should fade between receiving pings. (Found under Addon Settings -> Crows Zeus Additions)

Remove Radio/Binoculars: A tool to remove a single unit, its groups, or an entire sides radio and binoculars. Mainly used to quickly remove radios and binoculars from AI when needed. AI mods like lambs have changed behaviour based if radios/binos are present or not. If used on players, the players will get a hint notification that zeus has removed their radio/bino. Place it on a unit to remove from unit/group, place it on the ground and you can select an entire side.

Zeus Remote Control Indicator: Will show an icon for all zeus' over the unit a zeus is currently remote controlling. It helps coordination between multiple zeus to not try and control or modify the same unit at the same time. The feature can be disabled in addon settings (Enabled by default), and the color of the icon can be changed aswell.

Remove Explosives/Grenades: A tool to remove explosives or grenades from a side, group or individual unit. If used on players, the player will be notified that Zeus have removed stuff from him.

IED Clutter: Spawns clutter with embedded IEDs in an area. Can be used to quickly make IED threats hidden in other clutter

Surrender Chance: When put on a unit it has a zeus-decided chance to surrender when an player aims at it with a weapon. Useful for HVT capture scenarios. Shows icon for Zeus to see what units have it applied

Onkill module: Allows to set an effect or notification to happen when a unit is killed.

Suitcase device: Allows to setup a suitcase with a timer counting down and defuse mechanics. Can be used for defusing time-play and trigger effects if time runs out etc.


Features Requiring ACE:

Capture Player: Easily capture the unit it is used on. It does a full zeus heal on the unit, set them captive, and removes weapons and radio and place it inside a box next to them.

Set supply Vehicle: Set an object or vehicle as an ACE rearm/refuel/repair vehicle

Mass Surrender/Captive: Can select entire sides or players/groups to toggle surrender or captive.

Mass Unconscious: Can select entire sides or players/groups to toggle ACE unconscious on.

Inflict ACE Medical damage: with selection of limb, damage-type and damage. (Useful for medic training of
specific wounds. Logs dmg and target in RPT log files when used)

Zeus Medical HUD: a keybind (default: ctrl+shift+h) to enable a helping text over each player for zeus, to see their current medical status. Showing basic information of Heartrate, open wounds, bleed rate, in pain, effected by drugs or if in cardiac arrest


Features Requiring TFAR:

Set Vehicle Radio Side: Set the radio side on the selected vehicle. Makes it possible to swap the vehicle radios to the wanted side.

Feature/bug submission: https://github.com/Crowdedlight/Crows-Zeus-Additions/issues
Wiki: https://github.com/Crowdedlight/Crows-Zeus-Additions/wiki
Version: 2.1.4
Popular Discussions View All (3)
7
19 Sep, 2021 @ 3:03am
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343 Comments
Piligrim 17 Jun @ 10:41am 
@Crowdedlight big thx to you
Crowdedlight  [author] 17 Jun @ 10:18am 
@Piligrim no worries. It is clientside, so is usable just having it on the zeus, without it being on other clients and server.

There is a few small features that only works if its loaded on all clients. Like the module that makes a scroll-wheel option for "teleport 2 squadmate" on an object. Players running up to it and using it, will only get the gui and actually be teleported if they have the mod loaded.

But the right-click option for zeus will still work perfectly fine. I actually think that is the only thing that does not work, everything else has been designed to only be loaded on the zeus, not on anyone else.
Piligrim 16 Jun @ 3:34pm 
Sorry for the stupid question, I'm new. Can this mod be used only by Zeus (without connecting it on the server) or should it be on the server, clients and Zeus?
Crowdedlight  [author] 12 Apr @ 5:10pm 
@godgutten. Thanks! If zeus broke for all of you, then the .rpt of the players where zeus broke would probably be enough to see what is going on. Should be available at: "C:\Users\crow\AppData\Local\Arma 3"
Replace "crow" with your computers username, or just use "%localappdata%\Arma 3"
godgutten 12 Apr @ 2:01pm 
@Crowdedlight Sorry I have not had time. We only play once a week. I will get it posted next week since i cant get a RPT file before then. I did look for the RPT from last op but its not saved only the normal logs. But no RPT. I wil post mine in the same post as @DarkXess and if he have not posted it then il make a new post for it!
Crowdedlight  [author] 12 Apr @ 9:24am 
Thanks!
5tratz 12 Apr @ 7:23am 
@Crowdedlight - Yup sorry, had some RL issues to deal with, if @godgutten does so then I will reply to his with my info in due time, if not I will make it once I'm free again.
Crowdedlight  [author] 12 Apr @ 5:38am 
@godgutten Please make an issue on github and attach the rpt, or just give me a link to the rpt from pastebin here or something.

We are not currently experiencing any issues using this mod on our server. I need an .RPT log to be able to see what might be going on, as I can not reproduce this on my own.

DarkXess never made an issue, so have had no chance to figure out whats causing it and how to fix it.
godgutten 11 Apr @ 3:45pm 
My unit has the same problem as DarkXess. Finaly found the mod that broke zeus after 30 min after server restart
5tratz 3 Apr @ 1:15pm 
Hey, using it with both up-to-date required mods plus a few other mods, but none other for ZEUS. Thanks for the reply, I will put up a issue on GitHub.