Wildermyth

Wildermyth

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Expanded Combat: Morale
   
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16 May, 2021 @ 10:10am
9 Mar, 2022 @ 7:10am
15 Change Notes ( view )

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Expanded Combat: Morale

In 1 collection by Smoker
Smoker Mods
25 items
Description
Adds a new realistic mechanic: Morale.

Tooltips, animations and text added in game for heroes and monsters.

Morale, Tenacity and Charisma
Tenacity and Charisma are attributes to keep in mind now.

Panic
When Health is reduced in half, or any damage taken afterwards, that heroe or monster becomes Frightened.

Frightened Monster
A test will trigger at the begining of every turn, with a roll superior to remaining Health with 1d6 the monster becomes Panicked.

Panicked Monster
The monster will run as far away possible from the nearest hero for 1 turn. Be aware monsters fleeing will draw new monsters to you when possible. Removes Frightened.

Frightened Heroe
A test will triggered at the begining of every turn, with a roll superior to Tenacity with 1d50 the heroe will enter in panic (Take Cover).

Take Cover
Removes Frightened. Any panicked heroe gains +2 speed, +10 all defenses, -4 damage and -20 accuracy for 1 turn.

To Battle
Adds the skill To Battle! to every heroe (only active if someone is panicked). Once per battle. Single action. Can not be used if panicked. Roll 1d100 if equal or less than Charisma remove Take Cover and Frightened from allies.

Monster Changes
Monsters
All monsters have health increased by 3 to balance.

Bosses and Uniques
Immunity to Morale. Bosses and some uniques have immunity to flee and morale effects (Immune To Compusion).

Morthagi
Malfunction. Morthagi will stay in place but lose the turn when flee triggers.

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Questions, suggestions, feedback and bug reports
Please leave your questions, suggestions, feedback and bug reports or misspells in the Discussion section (so anyone can consult them easily), help and collaborate to make the mod better. Also check them out to see if any issues are being worked on.

Shouldn't be any issues but as always please report any bug and it will be fixed ASAP. Feel free to use the content of the mod anyway you like.
Popular Discussions View All (3)
1
13 Sep, 2022 @ 8:56am
BUGS AND ERRORS
Smoker
0
23 Jun, 2021 @ 2:20pm
QUESTIONS
Smoker
0
23 Jun, 2021 @ 12:29pm
SUGGESTIONS AND FEEDBACK
Smoker
9 Comments
Edgar Lindner 1 Sep, 2024 @ 1:56am 
Sadly makes the game trivial.
Techno Viking 29 Jul, 2023 @ 3:52am 
I agree, it maakes the game too easy. Interesting system though if it had been more balanced to maybe make the game harder
Vatsug 29 Dec, 2022 @ 3:15pm 
Makes the game way too easy
竹火 31 Oct, 2021 @ 3:12am 
大佬们,这个mod支持中文吗?
商天の月 23 Jun, 2021 @ 5:53pm 
新的机制:士气
恐慌
当生命值减半,或随后受到任何伤害时,英雄或怪物就会受到惊吓。
Hedgehog 22 Jun, 2021 @ 9:58am 
terror galore! love it
Elorae 21 Jun, 2021 @ 11:10pm 
Good to know, thank you!
Smoker  [author] 21 Jun, 2021 @ 6:52am 
They stay in the battlefield, they run as far away possible from the nearest hero.
Elorae 19 Jun, 2021 @ 12:54pm 
Question: do frightened monsters stay on the battlefield, or do they attempt to flee off the board? Just curious. Really cool mod idea