RimWorld

RimWorld

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Fainting Goats
   
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Mod, 1.2, 1.3
File Size
Posted
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328.752 KB
17 May, 2021 @ 6:44pm
16 Jul, 2021 @ 12:51pm
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Fainting Goats

Description
Adds goats that faint at random.
Because I can, and they're cute.

They're literally just carbon-copies of Vanilla goats, but spawn with a hediff that occasionally makes their Moving 0 for a short time.

When a goat is fainting, all colonists within a small range will get a small (+3) mood buff for the next day.

And yes, I know real goats don't faint for several hours, but if I only had them faint for a few in-game seconds you'd never get to see it.
10 Comments
kd8lvt  [author] 16 Jul, 2021 @ 12:53pm 
@TheRealRws and @1337 Kiwi
1.3 is now supported, thanks for playing with the mod :)
1337 Kiwi 15 Jul, 2021 @ 11:47pm 
Please update to 1.3 thanks.
TheRealRws 15 Jul, 2021 @ 12:37pm 
1.3?
Syrett 21 May, 2021 @ 7:07am 
oh yes.
kd8lvt  [author] 20 May, 2021 @ 3:38pm 
@andrewjonjones Since they are basically just a vanilla goat with a special health condition, no they can't haul. But that would be hilarious. I've made a patch mod to make their trainability "Advanced" so they can haul/rescue. You can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2492940612
andrewjonjones 20 May, 2021 @ 12:28pm 
Can the goats be trained to haul? I only ask as I think it would be hilarious if the goat happened to faint while trying to rescue one of your pawns.
kd8lvt  [author] 19 May, 2021 @ 9:26am 
@Geckobold My thoughts exactly!

@Cat Kracken Thanks!

@HappyTrigg I wasn't sure if I wanted to go through the effort of making the mood buff, but the idea of a room full of fainting goats for depressed people is just.... How can I explain it other than "RimWorld" ... It will be done.
HappyTrigg 19 May, 2021 @ 1:16am 
Please add the mood buff. Would be funny to have a happy room of fainting goats that you send depressed colonists too
Cat Kraken 18 May, 2021 @ 1:54pm 
praise the sun, fainting goats! just what we needed!
Verbosemoth 18 May, 2021 @ 11:16am 
That's exactly what we needed in rimworld, silly animal behavior. I love this