Imperator: Rome

Imperator: Rome

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Imperator: Invictus
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1.241 GB
30 Jun, 2021 @ 9:03am
20 Jul @ 9:01am
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Imperator: Invictus

In 1 collection by Snowlet
Submods for Invictus - Use with caution
7 items
Description
Imperator: Invictus is a grand modpack and community update to Imperator: Rome, also found on Nexusmods here[www.nexusmods.com].
(Achievement compatible, works on Ironman and MacOS now)

To continue old saves, use the 1.9.2 version from: https://www.nexusmods.com/imperatorrome/mods/1?tab=files.
We also have a wiki: https://imperator.paradoxwikis.com/Imperator_Invictus

Major mod features: V1.10.0.2 - Arsaces:
  • A vastly improved AI based upon Anbeeld and Glavius' work
  • Tons of new Mission trees (list is below)
  • Map expansions in North-Africa, East-Africa, European Steppes, Burma and more
  • Reworked map setup in: Anatolia, Arabia, Iberia, the Balkans, Greece, Germania, Sardinia, Ukraine, the Steppes and East-Africa with several new nation tags
  • Added many new impassable mountain ranges in North-Africa, Iberia and India
  • Added new navigable rivers, Lake Tritonis/Bazensis (Tunisia) and the Marib Dam (Yemen) physically to the map
  • Added several wonders (with 3d models) including the Second Temple, the Marib Dam, Athenian Acropolis and the Ziggurat of Ur
  • Dynamic food production and consumption system with varied Seasons and increased importance
  • A total rebalance/rework of all Buildings
  • A total rebalance of Military Units (including cultural names)
  • A total rebalance of Wonders
  • A total rebalance of Laws
  • Added the Spearmen unit type
  • Added 8 new tradegoods: Cedar, Sugar, Myrrh, Cinnabar, Lapis, Jade, Fruit and Silphium
  • Historical Galatian invasion decisions and events (mission tree is under development)
  • Historical but dynamic Mauryan collapse
  • Historical but dynamic Parthian invasion
  • Optional Gamerules for the Reworked Diadochi CB, Dynastic Names for the Diadochi, the seasonal food and more
  • A dynamic character Background art system
  • 200+ new generic events
  • Dozens of new Schemes, Ambitions and Character interactions
  • Spartan Diarchy reflecting Sparta’s historical government form of 2 Kings.
  • Tons of new custom art for Deities, Cities, Wonders and more
  • Flavour events for Kemetics/Germanics/Illyrians and more (100+)
  • Larger revolts for when other provinces are close to rebelling
  • Added tons of Deities to forgotten religions (150+) and plenty of new religions
  • Added tons of Treasures spread around the World
  • Dynamic tech spread for Tribes
  • Decisions to build up rare tradegoods
  • 7 new disasters: floods, landslides, droughts, (sand)storms, avalanches and locusts
  • Buffed early-game tribes for increased survivability and military importance
  • Many new Military traditions and reworked military tradition requirements
  • New heritages spread around the world (100+)
  • Improved Wonder Building
  • Tons of balance changes to make the game better, including important character stats, bloodline traits and general modifiers
  • A lot of new cultural inventions (60+)
  • More historical AI behaviour, including Epirote invasion of Italy
  • Reimplemented the old Slave Revolt mechanic
  • 4 languages to play in: English, German, French and Spanish
  • And many other various pieces of content/flavour

Mission trees:
  • 6 new Mission trees for Cyrenaica
  • 4 new Mission trees for Thebes
  • 3 new Mission trees for Macedon and Turdetanians
  • 2 new mission trees for Aksumites, Etruria, Ionians, Gymnaesians, Heraclea Pontica, Kios, Rhodes, Maurya, Patauion, Samnium, Sardinians, Suebians, Tasm, Ingvaeonics into Saxonia, Istvaeonics into Francia and the Tamil Kings (Chola, Chera and Pandya)
  • 1 new large Mission tree for Albania, Albion, Atropatene, Armenia, Bosporan Kingdom, Bharatvarsha, Bithynia, Cappadocia, Judea, Kalinga, Kush, Lanka, Miletos, Mauretania/Massaesylia, Nabatea, Nabhapakti, Parthia, Indo-Parthia, Satrap of Parthia, Paurava, Persis, Samaria, Scythia, Sogdia, Tibet, Treveria, Vasconia, Veneto, Yamnat, Zhangzhung
  • 1 new regional mission tree for Aremoricans, Argos, Arseka, Bastarnae/Sciria, Blemmia, Bohemia, Caledonia, Carthage, Cisalpine Gaul, Colchis, Cretans, Dahae, Dumnonia, Eburonia, Fezzani, Fugandulu, Getae, Gordyene, Gothonics, Hibernians, Legia, Paphlagonia, Iberia, Icenia, Korkyra, Messapia, Phoenicians, Odrysia, Qataba, Rhaetia Roman invasions of Britain/Rhaetia/Illyria, Saba, Siculia, Tylos, Umbria, Vandals, Yaudheya and Zygia
  • Generic mission trees for Illyrian pirates, Punic subjects, regular subjects and Greek Black Sea republics
  • Generic mission tree for Bharat
  • 7 Mission trees for Bactria into Indo-greek Kingdom

Invictus is Latin for unconquered, undefeated; our English word 'invincible' takes its root here.

Given the unfortunate news concerning the game status, we thought it best to combat an attitude of defeat with a fighting spirit.

This mod is our effort to prevent this great game from going gently into that dark night. Thus we are embarking upon a grand effort by the modding community (based around the Imperator mod COOP) to develop community-driven DLC and keep the game alive.

It is not our intent to completely overhaul the game mechanics, as we want people to be able to play the mod and understand everything while having only played Vanilla.

Links:
Discord: https://discord.gg/5K9fd3qSjx. (Active community, receives weekly teasers and announcements)
Official twitter: https://twitter.com/InvictusMod
Follow our dev diaries on the PDX forums: https://forum.paradoxplaza.com/forum/threads/mod-imperator-invictus.1473328/

In terms of suggestions, our goal is that anyone familiar with only vanilla Imperator should be able to pick up the mod and play without trouble, all features must be either historical or reasonably plausible and fun.

As this is a community project, we will listen to and work in the interest of the Imperator: Rome community and we look forward to hearing from you!

Compatibility!
Check the linked steam collection to see all compatible mods and the exact order they should be loaded in, the mods are interchangeable.

If you find any bugs, you should contact us in the Bugs channel on our Discord, or place a message in the Bugs steam discussion, please do not use comments for Bug reports.

Credits to the Invictus team and everyone who helped us in no particular order.
Devs:
Snowlet, Jphiloponus, Mike Bittersteel, Dementive, Erik Erik, Hannibal_theCannibal, Izn, OmegaCorps, Palando, Parcipal, Paulus, Sealionforever, Thymos, Torugu, Tudhaliya, Aerozona, Diskianterezh, gmb360, Idonea, IhateTrains, Olivenkranz, Shocky27, Stallone, Typhion, Zorgoball, rickinator9, Acult, TheMadRegent, derekmark, MikeW, Two-Coops, Anbeeld, duart_77, peterson6852
Artists:
Aquizar, CrazyZombie, Fildez, Nerdman3000, RetconCrisis, Kailas, crownsteler
Translators
Apollon, Frank, Juanen, Julianus, Lemon, Machiavello, Pilar, Spikos, Vityviktor, Zavarin19
Contributors:
Agamidae, Arkerios, Ben4Peters, DaFoogle, Diego I de Persia, Dustin, Hexon, Kalen, MattTheLegoman, Nebular, Pardo, Presidentstorm, .ianfleming, Shinymewtwo99
Prometheus, Licarious, AtomicFission, Sobisonator, IsaacCat, NPK
Testers:
Augustus_Caesar, bla, Brasidas, DDJR, FBI Agent, Jake_P, Jandoski, Lil_squindie, llamafanatic, Memer Nener, Pydras, Sav, Somebody, Trewajg, Tuko Tuko, Eel, Mateusz, Salt, BootsandCats, kristibbs
Scholars:
Chehrazad, Derek, Felix Amiculus, Herodotus, INKRSN, Manny, QuietRustler, Sethos, Trarco

Special thanks to:
CK3 Apotheosis - For allowing us to use their Coat of Arms
Conqueror/BlackExcellence/Julianos - For allowing the use of their models.
Agamidae - for helping the whole modding community as COOP lead.
Aquizar - for allowing us to use his high-quality profesional artwork.
MattTheLegoman - for doing amazing work on the Terrain.
Terrapass - for sharing how to make font appear above trees.
Londoninium - for fixing COA textured emblems.
Verneylive - for allowing the use of his background art.
Popular Discussions View All (46)
619
19 Jul @ 12:23am
PINNED: Report Bugs
Snowlet
3
3 Jul @ 10:27am
new missions
Kingepicface
2
17 Feb @ 11:38am
Armenia's bug
Tanall
2,007 Comments
JollyFinch 3 hours ago 
With the latest update on the Paphlagonian tree, one of the tasks requires Zoaka to have a mine, yet it has vegetables. I think this was a mistake as there is another task in the same tree to add a farm to it. Please fix. Thanks!
Snowlet  [author] 7 hours ago 
@Puliandro This will be fixed
Snowlet  [author] 7 hours ago 
@RAGE darky Try disabling other mods, if none of your other mods are the issue. You can try switching language to English.
RAGE darky 10 hours ago 
I've got weird names for some countries in Asia Minor and Spain (like MIT, CAP and so). Seems like that for some reason 3-digit placeholders are shown to me instead of proper country names. How may I fix this?
Also there is a typo in Cappadocia's heritage description, in of of the lines it's named Capapdocia :)
Puliandro 19 Jul @ 9:10am 
Hi @Andegan I came here to ask exactly the same thing ! I managed to form the Kingdom of the Averni and then Gaul, but I'm stucked in the mission too cause there is no Arvernus deity. Have you found how to do it ? Or is it a bug then ?
CBCchris 18 Jul @ 6:06pm 
Im sorry but i need help with something, i have problems with the unit graphics of Sparta, i dont know why but its only showing the generic soldier even after just having the mod of invictus and i dont know why, please if u guys know whats going down :C
danielmouzogal 18 Jul @ 10:23am 
Gallaecian missions when? :) Great job with the rest of the mission trees and keeping the game alive!!
Andegan 18 Jul @ 12:14am 
I cannot complete the Arvernian mission to dedicate a grove to Arvernus, because there is no Arvernus anywhere in the Gallic pantheon, which he must be in to finish the mission. Is this a bug, or am I missing something?
Karma Chamelion 17 Jul @ 4:26pm 
@etihwsac I use the council at game start to get claims on Byzantine Europa. Then I invade immediately. This avoids the antigonid alliance. But only if your council selects Byzantion as a valid invasion zone lo../
etihwsac 17 Jul @ 4:25pm 
if as the Seleucid's you form the indo-Greeks. does it prevent you from forming Alexander's empire?, the invictus part of the wiki hasn't been updated in around 2 years (just curious if you can, and also if it would be a viable choice)