RimWorld

RimWorld

Not enough ratings
Advanced Munitions - Light
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
4.239 MB
18 Jul, 2021 @ 6:46pm
2 Aug, 2021 @ 9:38am
2 Change Notes ( view )

Subscribe to download
Advanced Munitions - Light

Description
Shells only version of Advanced Munitions

Adds Air-burst, White Phosphorus, HEAT, Nerve Agent, Minelet, APDS, Tear gas, NARQ, Roid, Mechinoid, Glitterworld Riot and Napalm Shells/IEDs.

There is a chance of non-colonist pawn death on down, as such there is a small chance NARQ/Rubber bullets will kill a non-colonist. At this point i am not changing that as there are many mods that remove/adjust the "kill on down" chance. Also changing that just for NARQ/Rubber bullet weapons would also likely break them.

If you are having an issue, PLEASE CHECK IF THERE IS AN EXISTING DISSCUSSION, IF NOT PLEASE CREATE ONE. THEN POST YOUR LOAD ORDER, ANY DETAILS AND OR SCREEN SHOTS. your load order can be retrieved by opening your save with notepad or any simple text editor and the mod list will be right at the top.

Air-burst (Shells only) peppers a large area with micro munitions.

Napalm (Shells and IEDS) creates a field of napalm that ignites on contact and inflicts minor damage, lasts for an 30-60 seconds and cannot be extinguished.

White Phosphorus (Shells, IEDs, launcher and grenades) detonates in a cloud of white phosphorus. WP explosions will not only blind but also embed burning shrapnel in the target that will continue to reignite and cause additional damage, burning WP also generates a toxic gas. Also can be used as shotgun or minigun ammo.

Nerve Agent (Shells and IEDs) are loaded with R-NDY nerve agent, banned on almost all planets capable of imposing said ban. R-NDY causes chemical burns, cancer and dementia. It must be flushed from each part with a treatment quality of 70% or better, or it will only slow down the contamination.

Minelet (Shells only) create a field of minelets.

Tear Gas (Shells, IEDs, launcher and grenades) releases a cloud of Tear gas. Tear gas affects breathing and sight and causes vomiting in biological pawns.

APDS (Shells) Armor Penetrating Discarding Sabot shells, Uranium and Plasteel slug that causes Extreme damage with absolute armor penetration. highly effective against centipedes, but requires a bit of luck to connect with the target as it requires a direct hit.

HEAT (shells, launcher) High explosive anti tank shells, cheaper that APDS and has a splash of shrapnel but less pinpoint damage

NARQ (Shells, IEDs, grenades, launcher, guns) Sedatives either aerosolized or loaded into darts to incapacitate pawns, sedatives can also be administered/taken directly to reduce mental break threshold and pain at the cost of rest and consciousness.

Roid (Shells, IEDs, grenades, launcher, guns) Powerful Combat Stim, high risk of uncontrollable rage. Concentrated and refined into darts and shells to increase the rage effect.

Glitterworld Riot Shells – Mechinite shells designed to disarm and disrobe enemy combatants

Mechinoid Shells – Shells recovered from a mechinoid supply cache, loaded with self-replicating mechinites. Safe to store but deployment is not recommended…DO NOT USE, a single shell can wipe out cities…

Shrapnel Damage has a chance to leave behind shrapnel in the victim that will cause pain and bleeding until it is removed (has a chance to fail when tended)

Rubber bullets.... do i really have to explain?


Some components must be crafted at the drug lab.

!! Warning !! white phosphorus and R-NDY phials are volatile and prone to rupture/self ignition if handled improperly


-CE compatibility: Nope

If you are having an issue with missing Submunition.XXXX class and are using Vanilla Weapons Expanded delete the Submunition.dll from
...\Steam\steamapps\workshop\content\294100\1814383360\Assemblies
It should work fine after reloading

Just make sure Advanced Munitions is higher in the load order


Almost any feedback is welcome


If you are having an issue, PLEASE CHECK IF THERE IS AN EXISTING DISSCUSSION, IF NOT PLEASE CREATE ONE. THEN POST YOUR LOAD ORDER, ANY DETAILS AND OR SCREEN SHOTS. your load order can be retrieved by opening your save with notepad or any simple text editor and the mod list will be right at the top.

[ko-fi.com]
12 Comments
arkai65 24 Nov, 2023 @ 4:06pm 
@StormFather if you didn't know there is a 1.4 fork of this
StormFather 8 Jan, 2023 @ 12:32pm 
Ditto on previous, anyone tried to use this with 1.4?
Malikyte 27 Dec, 2022 @ 5:04am 
Does this require an update for 1.4 or does it work as-is?
Pyrofreak4321  [author] 2 Oct, 2021 @ 10:29am 
Yeah i really need to add that to the description, it is a known issue i still haven't been able to resolve
Pvt_OBrien 27 Sep, 2021 @ 12:27pm 
Also I could be wrong but the vanilla expanded security artillery that can target other tiles doesn't seem to do anything with air burst shells when hitting another map. I can see them enter the map, fly at whatever the target is, then disipear without doing damage
Pvt_OBrien 27 Sep, 2021 @ 12:22pm 
I think SRTS bomb runs just drop then detonate the shells which doesn't seem to be compatible with how some of your shells function. Namely APDS and napalm don't seem to do much. Also any tips on reducing lag when the map is covered in gas? I really love the mod but sometimes it makes it unplayable (1fps)
FrikiTygs 13 Aug, 2021 @ 8:15pm 
its there, thank you!
ElConvict 13 Aug, 2021 @ 6:22pm 
Yeah they're there in the drug lab.
Pyrofreak4321  [author] 13 Aug, 2021 @ 5:49pm 
Drug Lab after chemical weapons research... unless i forgot to migrate them over
FrikiTygs 11 Aug, 2021 @ 5:29am 
how do i get R-NY phials?