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First of all, thanks a lot, I really appreciate your mods and use all of them. Seriously, great work.
That said, I feel this weapon goes toe-to-toe with the best endgame weapons, which makes it feel a bit unbalanced.
I get that it's a powerful caliber meant to tear humans apart, totally fair.
But... why build any other turret if this one is god-tier?
That’s where game balance comes in. Of course, this isn’t your game, and even if you love it (like I do), you're not obliged to follow design concepts.
Please don’t take offense, I just felt the weapon stood out and wanted to share my feedback.
(P.S. I personally lowered armor pen to 40% and damage to 35. It feels more like how a kinetic weapon might behave in RimWorld’s future, where powder-based guns would seem primitive vs power armor and pulse rifles.)
I'll deal with that when I get time. I have considered adding reinforced barrel for the M2 when it's out of ammo but it will likely force you to replace the barrel everytime it fires even one shot so there's a bit of an annoying limitation.
More sentry turrets are coming so CE compatibility may break, and I apologise in advance this is happening. To anyone who does have issues with the mod, please forgive me if my replies sound condescending, not my intention at all, for all I know you know more about the firearm than I do and just want a vanilla experience, I am fully aware I am not perfect in delivering that experience so my bad gangsters, no disrespect intended at all.
Is there any modern firearm in vanilla that can compare to something like that? No. You have a 5.56 based Assault Rifle and an improvised turret. So me, as a modder adding something the game doesn't have, I have decided to do the stats how I feel is best with a second opinion from another person (Samael Gray), given our small team and what limited knowledge we have about the weapon.
"Super low" requirements is debatable, because after all you're playing a game where you don't have to:
- Worry about replacing overheating barrels
- Ammunition (Which most of the emplacements have, bar the explosives which get funny coding)
- Reloading
- Stoppages
- Weapon cleaning
- Replacing damaged parts
Given the circumstances, this is the M2 Browning I got. TL;DR, it wasn't made to give you hugs and kisses, and there's no equivalent in vanilla to compare it to. You're free to find something that you feel is a better balanced mod because at the end of the day mods are optional and each person has their own take on how things should work.
Like, top tier stats into the first hours of gameplay