RimWorld

RimWorld

783 ratings
[RH2] Rimmu-Nation² - Security
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
10.890 MB
1 Aug, 2021 @ 1:30pm
18 Jul @ 9:34pm
23 Change Notes ( view )

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[RH2] Rimmu-Nation² - Security

In 1 collection by Chicken Plucker
Red Horse²
22 items
Description

Stop unwanted guests from knocking on your door.

Mr. Tom Clancy, WHAT DOES THIS MOD DO?!
This mod adds security buildings for your game. The full list is in the preview images.


RIMMU-NATION
They picked the wrong house

Rimmu-Nation is an interstellar arms dealer and security firm that sell modern firearms and counter mobility equipment to anybody who can afford it. We've bought hundreds of thousands of licenses across the stars to deliver the kind of big bang you'll need to celebrate the new year!





Testimonial:

This is Mr. Tom Clancy. He is a well known tacticool rogue agent super soldier spy that has also starred in famous movies such as Shrek V and Toy Story 4. He has been contracted by Rimmu-Nation to help us find the right kind of tools to keep unwanted visitors off your porch. This is what he has to say about our new line of security equipment:

"Do you people even have the royalty to use my likeness? I'll contact your lawyers tommorrow."

Woah there Mr. Clancy, don't forget about our deal! We don't want the next Toy Story movie files getting destroyed in an unfortunate 155mm shrapnel blast now would we?!




Combat Extended:
1.4 and below - Yes, the mod is compatible
1.5+ - No due to new turrets added

YAYO's COMBAT:
- Makes missile turrets act weird and fire in different directions



Please consider to:
[ko-fi.com]

So I can afford a brand new Nokia phone that can remotely control the IEDs around my colony!




Credits:
Dninemfive: Detonator and Claymore C# coding
Taranchuk: Claymore C# coding improvements
AllSounds: Nokia SFX
Infinity Ward: Explosive SFX
191 Comments
Freddy Fazbear 8 Aug @ 4:37am 
when i saw the minigun shooting i started shitting bricks, shits really strong.
Antiochus Tyrant 4 Aug @ 9:03pm 
Sentry Gun don`t work
Solo Extremo 4 Aug @ 10:38am 
@Chicken Plucker

First of all, thanks a lot, I really appreciate your mods and use all of them. Seriously, great work.
That said, I feel this weapon goes toe-to-toe with the best endgame weapons, which makes it feel a bit unbalanced.
I get that it's a powerful caliber meant to tear humans apart, totally fair.
But... why build any other turret if this one is god-tier?
That’s where game balance comes in. Of course, this isn’t your game, and even if you love it (like I do), you're not obliged to follow design concepts.

Please don’t take offense, I just felt the weapon stood out and wanted to share my feedback.

(P.S. I personally lowered armor pen to 40% and damage to 35. It feels more like how a kinetic weapon might behave in RimWorld’s future, where powder-based guns would seem primitive vs power armor and pulse rifles.)
Chicken Plucker  [author] 4 Aug @ 9:18am 
Here's what Ill do fellas, I'm still busy with 1.6 updates. I am still trying to figure out how to make the SAM and explosive turrets use ammunition, it's just refusing to behave like the other turrets in coding.

I'll deal with that when I get time. I have considered adding reinforced barrel for the M2 when it's out of ammo but it will likely force you to replace the barrel everytime it fires even one shot so there's a bit of an annoying limitation.

More sentry turrets are coming so CE compatibility may break, and I apologise in advance this is happening. To anyone who does have issues with the mod, please forgive me if my replies sound condescending, not my intention at all, for all I know you know more about the firearm than I do and just want a vanilla experience, I am fully aware I am not perfect in delivering that experience so my bad gangsters, no disrespect intended at all.
Chicken Plucker  [author] 4 Aug @ 9:07am 
@Solo Extremo - Alright grab a sandbag. Because it uses .50 BMG, on a machine gun where if you squeeze the trigger for 1 second, you will let off approximately 10 rounds. Each of those rounds are designed to overpower NIJ Level IV rated ballistic protection.

Is there any modern firearm in vanilla that can compare to something like that? No. You have a 5.56 based Assault Rifle and an improvised turret. So me, as a modder adding something the game doesn't have, I have decided to do the stats how I feel is best with a second opinion from another person (Samael Gray), given our small team and what limited knowledge we have about the weapon.
Chicken Plucker  [author] 4 Aug @ 9:06am 
Continued..

"Super low" requirements is debatable, because after all you're playing a game where you don't have to:
- Worry about replacing overheating barrels
- Ammunition (Which most of the emplacements have, bar the explosives which get funny coding)
- Reloading
- Stoppages
- Weapon cleaning
- Replacing damaged parts

Given the circumstances, this is the M2 Browning I got. TL;DR, it wasn't made to give you hugs and kisses, and there's no equivalent in vanilla to compare it to. You're free to find something that you feel is a better balanced mod because at the end of the day mods are optional and each person has their own take on how things should work.
Solo Extremo 4 Aug @ 8:09am 
@Lord of the Hold I did yeah, just wondering how developer though that stats were fine XD.
Like, top tier stats into the first hours of gameplay
Lord of the Hold 4 Aug @ 6:52am 
@Solo Extremo, there's mods you can use to alter the values for your own play-through with a couple of clicks.
Solo Extremo 4 Aug @ 6:43am 
m2 browning is unbalanced as hell, ngl. 40dmg and 80% armor pen with super low requeriments is a game breaker
Opposing Farce 21 Jul @ 9:44am 
We're so back! Thanks for the update!