Avorion

Avorion

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MS Series - Coreship
   
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Type of Build: Ship
Material: Trinium, Avorion
Game Stage: End Game
File Size
Posted
Updated
1.044 MB
7 Aug, 2021 @ 8:01pm
8 Aug, 2021 @ 6:52am
2 Change Notes ( view )

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MS Series - Coreship

Description
Cost:
31,212,213 Credits
652.337 Trinium
1,637,832 Avorion

In BETA 2.0 (8/7/2021), Ship Performs differently than it does in 1.3.8 or in future patches of Beta.

Stats (As of BETA 2.0 8/7/2021):
Hull: 1.08 Million
Shield: 2.24 Million
W x H x L: 540 x 310 x 1813
Blocks: 1091
Cargo: 12.34k
Acceleration: 115 (43 w/ Components)
Deceleration: 223.4 (85.2 w/ Components)
Max Velocity: 828
Yaw: .44 (.09 w/ Components)
Pitch: .39 (.08 w/ Components)
Roll: .93 (.03 w/ Components)
Subsystems: 15
Processing Power: 80.59k
Torpedo Storage: 1202
Fighters: 534 Small, 158 Medium, 66 Large
Required Energy: 715.5 GW
Generated Energy: 1.04
More stats (Armed) in Images.


Gameplay:

The Coreship may look frail at first sight, but it’s rarely unaccompanied by MS Series components. Coreship is designed with four attachment points.

Armor - The frontward-facing covering that often acts as the primary component.
Cargo - Underslung at the back of the ship, is used for additional cargo or armor.
Utility - Underslung in the middle of the ship, these modules have the widest variety of uses.
Auxiliary - Extra-optional platings functionally similar to the armor component.

Current sets:
MS Series - Rex Set (Link removed because Steam was being weird.)

Docking: To dock with a module, align carefully using the white corners of the respective module and port, slowly move closer while holding the dock button, once in contact, the module should snap to the middle of the port. Warning: Armor Modules are very annoying to dock. To circumvent this, the Coreship has a unique port that should allow docking to be easier. (If you look at it, don’t ask me how it helps. I don’t have a clue, it just does/did in my tests, If it doesn't work, try changing the orientation)

Combat: In BETA 2.0, The ship has much better performance due to the nature of turrets and processing power changes.
Known issues/imbalances: Coreship Modules no longer require mothership turret slots. Due to this, Ships similar to this and others that use similar strategy have likely been banned in some servers.

In 1.3.8, Docked ships require both turret slots themselves, while the mothership also must have adequate slots in order to run them.


The MS Series of Coreship is the first to be cleared for Mass Production. Using built in particle drives for mobility, it remains agile even at its large size. While it's physical armor is weak, it makes up for it in shielding. A Coreship may be used with or without modules, but it's highly recommended to use at least the Armor module.


This is my first uploaded ship. If you have any questions, comments, complaints, or advice, please leave it in the comments, If you want more images, they can be provided, Thank you!

1 Comments
jaap 23 Oct, 2021 @ 12:55pm 
Sweet machine. I converted a few inertia blocks to shield blocks since this was going to be an AI ship, but other than that it was balanced great. I added a mainframe upgrade and supersized it and it still handled "Like buttah"