Europa Universalis IV

Europa Universalis IV

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Krakdhûmvror Missions & Flavor Pack - Anbennar Submod
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791.062 KB
10 Aug, 2021 @ 12:01am
7 Aug, 2024 @ 9:27pm
19 Change Notes ( view )

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Krakdhûmvror Missions & Flavor Pack - Anbennar Submod

In 2 collections by Larrius King
LarriusKing's Anbennar Submod Collection
4 items
EU4 Modded Playset - Vanilla & Anbennar
29 items
Description
This will be the last update. There shouldn't be many conflicts going forward, but be aware this mod is not being maintained by me anymore. Anyone is free to use any files for personal use or in their own projects.

All Krakdhumvror missions from the base mod AND my submod have been merged! Now you can play both mission trees during the same playthrough! Over 100 missions total!

Downloading this mod will only give you more content. It combines both my original mission tree and the new official Krakdhumvror tree into one mega-tree with over 100 missions! It's a no-brainer. Enjoy both MTs and enjoy playing these ice-themed meritocratic Dwarves of the North in this definitive experience!

Credits to Auirus and the Anbennar Team for coding the official MT. It is excellent and I don't claim creation or ownership of those missions.






Secure the western front against the Gray Orc menace, channel your inner frontiersman in the Frost Forests, unlock the secrets of Icecraft, set your policy for the beasts of the Serpentspine, reclaim your ancestral home, and form a new empire in the north. Will you choose to lead your hold with enlightenment and tolerance or take back what's yours through fire and blood?

30+ New Missions
14 New Events
Name Change
Idea and Starting Flavor
for Krakdhûmvror, the northernmost Dwarven hold.

Missions include dealing with the unique Krakdhûmvrori Icecraft technique, administering and terraforming the Giant's Anvil mountain range, restoring the Vale, conquering the Northern Serpentspine, optional homesteading in the Frost Forests, and improving the Dagrinrod rail.

Events, some of which accompany missions, include ensuring a magical heir, sacking rival cities, "historical" flavor such as The Thundersteel Commission, and Rite of Cold Iron (previously idea descriptions), and most distinctly many new events that allow you to either create a uniquely tolerant Dwarven society welcoming of all races, or to continue your ancestors' ambitions for a truly Dwarven Serpentspine.

Lastly, the opportunity to become the King in the North and defy the traditions of the Old Dwarovar, forging a new legacy for the Northern Dwarves!

This is a submod for Anbennar: A Fantasy Total Conversion Mod. Anbennar is required to play. I don't claim to have created anything originally from the mod such as the flag, ideas, and whatever else. I encourage everyone to take a look at the rest of the great content Anbennar has to offer!



Below is a google drive containing all past versions. The latest updated version is for The Forbidden Valley.

All of my other submods have been integrated with "ACE - Anbennar Content Expanded". Please download that mod to experience Elayenna and Amldihr :)

Google Drive Link[drive.google.com]

If you enjoy this submod, check out another one of my submods for Elayenna!

Or if you'd prefer more Dwarves, check out my submod for Amldihr!

With the latest update to this submod it should work for any version of EU4 and Anbennar. It only adds content, and should never conflict. Only the version number should ever be wrong unless Anbennar changes area names the submod uses. Regardless, I do not maintain any of my EU4 Anbennar submods anymore.
84 Comments
Gaming VertigoPL 22 Jun @ 1:03pm 
can sameone explain me what each fraction represent and their gols?
Larrius King  [author] 11 Mar @ 7:42pm 
@Bombermans If you want to play the submod right away then yes, click the reveal missions decision. Otherwise the submod missions will appear after the final base MT mission reveal. There is no real reason not to reveal everything right away imo.
Bombermans 4 Mar @ 10:03am 
Do I have to click the reveal missions submod option in National Decisions to play this mod? Or do the missions reveal themselves later in events or so?
I Play On Mac With Trackpad 25 Feb @ 10:31am 
Amazing Mod
Ethan 23 Feb @ 2:37am 
update this now. wanna use it in my playthrough but this shits outdated. ill give you 1 month to update it or im playing another dwarf.
jerry34 22 Feb @ 8:00am 
In the missions file, I02_terraforming_giants_anvil, requirement is currently
adm_power = 100
dip_power = 100
mil_power = 1000
mil should obviously be 100.
Larrius King  [author] 28 Jan @ 3:34pm 
@Skiamach @💖⎛⎝Silver Knight⎠⎞ ACE has my permission to integrate this into ACE but due to the nature of it (an extension of an old tree vs a completely new one like my other submods), they haven't decided how to implement it or if they are going to at all. I have given full perms for them to do anything they like with it though! You can always let the ACE team know your thoughts on their discord or steam page :)
Can you integrate this into ACE?
Skiamach 26 Jan @ 5:27pm 
Will this mod also eventually be merged into ACE like your other mods? I appreciate your work and hope that it lives long.