RimWorld

RimWorld

185 ratings
ToolBox (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
575.391 KB
15 Aug, 2021 @ 2:08pm
29 Jun @ 4:51am
4 Change Notes ( view )

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ToolBox (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Nifs mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2016186459



[dsc.gg]
[github.com]



ToolBox is an XML based framework, designed for making mod settings that allow changes to ThingDef properties. Examples: cost, hitpoints, beauty, etc. It can also be used to provide a guide or information regarding your mod. It currently has 11 property widgets that can be applied to a ThingDef, and will continue to expand in the future.

Note: the settings will appear inside of the ToolBox settings. It does not act as an independent setting.


Github Wiki[github.com] (Updated for v1.0.2.2)



»Minor Update (v1.0.2.3) [08/11/20]
-Added 1.2 in supported versions

»Minor Update (v1.0.2.2) [04/07/20]
-Added terrainCol for creating TerrainAffordanceNeeded option button.

»Minor Update (v1.0.1.2) [03/10/20]
-SettingsDef level default is now Middle.
-Any LinkFlags that already exists will not be added in the listOptions.
-Added label in thingList. It will replace the collected ThingDef label/name and allow custom labels.
-label for textBox now has an option to center text: (bool)center.
-Added line which creates a line depending on lineType: Vertical or Horizontal.

»Build update (v1.0.0.2) [03/07/20]
-Changed the default min of beautyCol to -99999 instead of -9999.



Any mod that does not have any modifiable ThingDef should be fine. And if it does, the level of incompatibility may depend on the mod placement. It is advised to use a mod's default mod setting, instead of making one using ToolBox. Issues may occur if the two mods are changing the same property of a ThingDef. It will either pick one over the other or simply not change at all.



Q1: Is this compatible with RIMMSqol?
A1: Yes, as long as you're not modifying both of the same property of a ThingDef.



»Architect Expanded - Fences
»Gizmo Begone!


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: framework
22 Comments
Mlie  [author] 21 Dec, 2024 @ 10:42pm 
@Karet Please see the Reporting Issues section described above
Mlie  [author] 30 Sep, 2023 @ 1:38pm 
@Teamson Not that I am aware of
Teamson 30 Sep, 2023 @ 1:36pm 
Would this one need an update currently?
Mlie  [author] 16 Apr, 2023 @ 10:35am 
@Sugar Show It should be there in the mod-options for Toolbox as mentioned in the description.
Sugar Show 16 Apr, 2023 @ 7:49am 
fences continued
Mlie  [author] 16 Apr, 2023 @ 6:58am 
@Sugar Snow Again, for what mod? This is just a framework for enabling changes to things, it does not have any defined in itself
Sugar Show 16 Apr, 2023 @ 5:08am 
the options to adjust the hitpoints for fences
Mlie  [author] 15 Apr, 2023 @ 10:44pm 
@Sugar Show For what mod?
Sugar Show 15 Apr, 2023 @ 5:16pm 
can't find the mod options
ThatCozyBear 14 Nov, 2022 @ 5:02am 
thank you for updaaint miles!