Stellaris

Stellaris

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Animated Aquilese Portraits: Revisited
   
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File Size
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647.795 KB
16 Aug, 2021 @ 10:16am
19 May, 2023 @ 12:33am
12 Change Notes ( view )

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Animated Aquilese Portraits: Revisited

In 1 collection by corsairmarks
Silfae's Portraits: Revisited
30 items
Description
Overview
Have you seen the fantastic, animated portraits from Silfae's "Animated Aquilese Portraits" mod? Do you wish that the gameplay elements were up-to-date so that you can play the Enchirian Empire as originally designed? Then this mod is for you!

There are lots of other mods which contain these portraits, so why should you choose this one? None of the others update the custom solar system initializer, but this one does! Please enjoy my translation of Silfae's custom empire into modern Stellaris.

Changes
All gameplay features from the original mod are upgraded to be fully compatible with Stellaris 3.8 "Gemini," the latest version when this was written. Updates include:
  • Fix the broken portrait clothing selector for male rulers
  • Update the namelist to account for all built-in army types, remove obsolete entries
  • Update portrait selection for Pops - higher-stratum Pops (rulers, complex drones, bio-trophies, and most precursors) may use laurel wreaths
  • Update clothing selection for Pops - your Pops will wear clothing based on their jobs
  • Update the custom starting system initializer and special neighbors
  • Custom starting initializer now supports a variety of civics and origin starts (all the built-in ones)
  • Remove a species trait (Resilient) from the prescripted empire, because Charismatic is now 2 points
  • Portraits may be randomly chosen by the AI
  • The Aquilesi are part of the Avian species class (since Stellaris 3.8)
  • Support being able to choose a single-gender species (since Stellaris 3.2)
Compatibility
Compatible with any mod that does not add the same portraits or art assets.

The Launcher will tell you that some mods are outdated - that is because the dependencies are both out of date with the game's version number. This mod overwrites and replaces all incompatible code so that the portrait mod will function as originally designed. You can safely ignore the out-of-date warning for the dependency mods.

Built for Stellaris version 3.8 "Gemini." Not compatible with achievements.

Dependencies
In order for this mod to function, you must install these two mods and load them before this one:
When to Install
This mod should be added before the game has started. If you remove it from a game in progress, your game may have graphical problems if any species was using the custom portraits or city graphics.

Known Issues
This mod overwrites the corresponding species class added by "Silfae's city sets updated" so that it will not be available for use. Expect to see one line in error.log like this:
[23:27:00][game_singleobjectdatabase.h:165]: Object with key: Silfae-Eagles already exists, using the one at file: common/species_classes/zz_silfae_cities_romaneagles_exclude.txt line: 2
Changelog
See Change Notes

Source Code
Hosted on GitHub[github.com].

Special Thanks
I was inspired to extend the original mod when I saw Endugu's expansion of Silfae's Animated Xirmian Portraits. Modular mods that require downloading the original mod(s) help give credit where credit is due.

An extra special thanks to Silfae for creating and sharing so many detailed, animated portraits for the community.

[discord.gg]
21 Comments
Mutt 4 Jun, 2024 @ 5:37pm 
Abandoned.
Domimi 11 Jan, 2024 @ 11:15am 
Does not work with 3.10 for those interested :]
Eternantium 22 Oct, 2023 @ 9:35pm 
Does it work on current patch?
corsairmarks  [author] 8 Feb, 2023 @ 2:04pm 
The original mod does not include a robot portrait. There was a different mod by the same author, but another modder has continued it.
The Emperor of His Room 8 Feb, 2023 @ 12:21pm 
A question, I believe that there was also a robot portrait that was related to this mod, does this mod include any such thing?
corsairmarks  [author] 25 Jun, 2022 @ 9:17am 
@Serenissima the Aquilese are a BIOLOGICAL archetype and should be referred to the same as other "normal" species.

Does that happen with only this mod (and its dependency) active? I suspect that the issue you describe is caused by other mods you are using.
Serenissima 25 Jun, 2022 @ 5:38am 
The game always seems to think that these portraits are Lithoids in the event dialogues (like colonies being described as asteroid impacts). I was considering trying to personal-mod this mod to fix it, or is there a better way?
corsairmarks  [author] 24 Aug, 2021 @ 9:15pm 
@p6kocka they can spawn, but the game has a fairly low chance to choose any particular predefined or custom empire to spawn.

I'm in the process of updating the mods to allow the portraits to be randomly chosen by the AI.
p6kocka 24 Aug, 2021 @ 12:39am 
Can we see all the animated revisited portrait mods also as NPCs in the game or are they ment only as playable races?