RimWorld

RimWorld

31 ratings
Trainers, Serum, and AI Crafting
   
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Mod, 1.3
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195.901 KB
30 Aug, 2021 @ 2:22pm
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Trainers, Serum, and AI Crafting

Description
*****So, I can't figure out how to update this thing and Google isn't being helpful in the slightest, but it works just fine in 1.4.*****


This is an update to Malkav73's mod, Neurotrainer Etc. Crafting: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2002419839

With this mod you'll be able to craft Neurotrainers, Psytrainers, mechanite serums, and AI cores.


I've made some pretty extensive changes to the original mod to bring it more in line with the impact it has on the game. My goal was to make it less "cheaty" and make it something you had to sink a balanced amount of time and resources into to obtain these very valuable items. Below is a complete list of changes I've made.

All obtainable Psytrainers have been added to the crafting table.

Modified the Neurotrainer research project:
Tech Level: Industrial > Spacer
Requirements: Electricity > Hi-Tech Research Bench w/ Multianalyzer

Added research projects for:
Psytrainers with the same requirements as Neurotrainers. Requires first researching Neurotrainers.

Mechanite Serums with the same requirements as Neurotrainers, research cost increased 1200 > 2500 and tech level increased Spacer > Ultratech. Requires first researching Neurotrainers.

Artificial Intelligence Cores with the same requirements as Neurotrainers, research cost increased 1200 > 3000 and tech level increased Spacer > Ultratech. Requires first researching Neurotrainers.

Neurotrainer Crafting Station build costs changed:
60 Wood, 50 Steel > 75 Steel, 15 Gold, 3 Component, 1 Advanced Component

Neurotrainers base recipe changed from:
Effect: ButcherFlesh > Smith (so you wont see blood flying when crafting these things?)
Recipe: 10 Silver, 2 Gold, 65 Steel, 10 Plasteel, 1 Uranium, 1 Glitterworld Medicine > 25 Steel, 10 Plasteel, 10 Devilstrand, 50 Silver, 2 Advanced Components

Trainers and serums now have a separate recipe. Serum recipe is now: 100 Plasteel, 75 Silver, 50 Gold, 25 Uranium, 20 Devilstrand, 5 Advanced Components
20 Comments
毛泽东思想博大精深 9 Aug, 2024 @ 1:43am 
1.5
Juanca el matador 23 Jul, 2024 @ 10:09am 
@Noromyx Hello, I think the recipes are quite cheap to make, you should also include the cost 1 of luciferium, of course it depends on which item costs more luciferium, for example the ai core should cost at least 5 but I leave that decision in your hands if you decide to add this additional cost, in other mods that I use to create the serums it works well with that cost and is well balanced, I'm not going to use it at the moment I want the rest of the items to be difficult for me to get, but I'm glad it works in 1.5 in case one day I want to use it again, greetings.
Heikkkinen 8 Jul, 2024 @ 1:37pm 
Still works fine in 1.5, even w/o Royalty.
PalmerA 20 May, 2024 @ 2:23pm 
i think he gave up. couldnt figure out 1.5... so dead... unless we can get mlie to do it
d4t_b0i 17 May, 2024 @ 6:25pm 
update?
Tardo The Ass-Monkey 31 Oct, 2023 @ 9:33pm 
If you have extra modded psycasts, will those psytrainers also be craftable? Or is it only vanilla psytrainers that are craftable?
Windows XP 6 Feb, 2023 @ 2:35pm 
Would you be able to add research to restore ai persona core crafting, as well as the ability to make high mechcores, psylinks and mechlinks? I could probably help you figure out how to make steam workshop update this mod and heck I'll even write the xml stuff for these new features if you want.
Noromyx  [author] 29 Dec, 2022 @ 12:20pm 
Read the top of the description.
BattleGrown 29 Dec, 2022 @ 12:02pm 
Is this going to be updated?
Proxyer 22 Sep, 2022 @ 7:03pm 
@Minitialize
I think it's probably because the patch for Royalty DLC is included. However, it is only supported and not required. Also, since there are 0 elements related to the Ideology DLC, there is no reason to need it. I think this is probably a mistake between supporting DLC and requiring DLC.