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Stat increases such as move speed/work speed do increase, however amounts of food gathered/resources mined/etc can only increase to a certain limit (which I have not been able to determine). For example, increasing mining yield to several hundred times the normal amount only lets you mine a max of 75 steel, no matter how much you repeat the research. Similarly I could only harvest about 20 potatoes from a single plant no matter what.
The mod is still very usable as-is, but I recommend user not research the repeatable techs more than 10x (which is probably excessive anyway).
Thanks for your work on this mod, I've been using it forever and have considered it a critical part of my gameplay for a long time. Take care!
Just going to pop this here to try and catch folks who scroll past the description lol:
As the top of the description says, I've dropped modding for the time being. Folks are welcome to pick up where I left off, (all my mods are effectively FOSS) I'll even help explain things in the code if people need. (Though I'd recommend doing a full rewrite of RSU:R from scratch over continuing with whats here; the current codebase has something like 10 years and five different maintainers of cumulative technical debt going on)
However, I personally don't have the time to grind through fixing/rewriting mods that were at best arguably functional in 1.5
Good to know RSU:R is at least semi-functional, though. At a guess, maybe there's a more strict cap on harvest yields in 1.6? It might be fixed when paired with another mod, like Un-Limited.
Sorry for the late reply!
That is a known bug, though the exact cause is proving elusive; especially with how little time I have to work on RSU:R
It's triggered by doing any other researches, after completing a repeatable research.
In the meantime, you should be able to open your save in a normal text editor and tweak the values in the RepeatableResearch_WorldComp (I think that's the name) to something more sane; just keep in mind that every time you research something it will "complete" the research again, so it'll creep back up if you still have a lot of research to complete.
Alternatively the dev mode variable thing (I forget the name, sorry ;-;) should also provide access to the worldcomp, in the event you use something like RWS Compressor and can't just open the file.