Stellaris

Stellaris

1,499 ratings
Stellaris Evolved - Alpha
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File Size
Posted
Updated
113.973 MB
14 Sep, 2021 @ 10:56am
9 Nov, 2024 @ 5:50am
158 Change Notes ( view )

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Stellaris Evolved - Alpha

Description
Updated to 3.14.*
This is an Alpha, treat it as what it means; errors can appear, features can be changed or be missing

Join the discord for news, updates and feedback!
https://discord.gg/bH5XTGVDPZ

If you find a bug, report it on the Discord[discord.gg] or in this Steam Discussion


▶️ Description ◀️
Stellaris Overhaul respecting vanilla design and powercreep, reinforcing and expanding features

"Let players create their own stories, and later create your own for them".

▶️ Features ◀️
  • Diverse additions to all the stages of the game
  • Advanced tradition trees and additional ascension paths
  • Complete revision of civics, jobs, buildings and technologies
  • Diverse alternate gameplay additions
  • A lot of custom and cared art
  • Complete Cultural Overhaul mod rescript and reuse as foundation (credits for Petruxa)

▶️ Plans of future ◀️
For now, finishing the base of this core mod, upon that any radical change will be an optional sub-mod
  • Origins, precursors and galactic features
  • Crises and new ways of annihilating the galaxy
  • Combat Overhaul
  • New species/portraits


⚠️Compatibility⚠️
Decent, usable with mods that don't make extensive overwrites or economic overhauls
Internal compatibility with several popular mods, like Planetary Diversity, Gigastructural Engineering, Guili's modifiers, etc is actually implemented.
The full list of compatible mods is here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2602025201/2958291753876116035/

Requires patch for ui overhaul!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2602737136

⚠️ Load Order ⚠️
Lowest as possible, keeping in mind some exceptions
  1. Other mods
  2. Stellaris Evolved
  3. Stellaris Evolved compatibility mods


⚠️ Donations ⚠️
Donations are very appreciated, as this is mostly a free/hobby job but any kind of "thank you", no matter the amount of energy credits included, is a motivation to continue improving it or contract external artists.
Also, this will greatly help the develop of other mods.

If you want to support me directly:
[www.paypal.me]

If you want to support me monthly and check constant updates on the development of this mod, and any other mod i release:
[www.patreon.com]

Needless to say, but no mod will have a exclusive pre-release paywalled version, as that goes against my personal ethics and overall modding/paradox modding rules; Every donation is done for helping me as modder and support my work, not for paying me for releasing X or Y.


Not IRONMAN compatible
Not SAVEGAME compatible

Thanks for playing it ^^


PLEASE DO NOT REPACK, REUPLOAD, REPUBLISH OR REDISTRIBUTE THIS MOD PARTIALLY OR COMPLETELY INSIDE OR OUTSIDE STEAM, AND DO NOT USE ANY OF THE CONTENT INSIDE IT WITHOUT EXPLICIT PERMISSION (That means creating sub-mods or reusing art)
You are allowed to create a repack of the mod ONLY AND EXCLUSIVELY ONLY if its for a private UNLISTED use (like a multiplayer session) and properly curated and unlisted, but as courtesy at least add a link or dependency on this mod and optionally tell me you will do (also, for knowing your community/joining your discord for feedbacks/bugs and etc)

I DO NOT ALLOW THE USE OR FEED OF MY CONTENT TO/FROM GENERATIVE AI, REGARDLESS OF THE TYPE OF AI CONTENT IT INVOLVES.
Use of such tools to feed art, text or code of Stellaris Evolved will involve an intellectual property claim

[discord.gg]

Credits for temporarily borrowed mods:
The Dadinator for Empire University (no longer in evolved, but credit where its due)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1621881802

Petruxa for Cultural Overhaul (Now Ethics and civics) (code is absolutely different nowadays, but credit where its due)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1100284147


A fine addition to my collection!
Popular Discussions View All (10)
573
21 Jun @ 5:45pm
Bugs / Confirmed bugs / Missing features
Rodahtnov
2
2 Nov, 2024 @ 2:13pm
What do the weird little symbols next to the civics mean?
Tio Vanilla
1
27 Dec, 2024 @ 3:18pm
Incompatible with Stellaris Performance Mod
Nikola M
1,891 Comments
Rodahtnov  [author] 11 Jul @ 12:18am 
@Crash IIRC, it was hardcoded ; i have no clue if it is more moddable now
Crash 10 Jul @ 9:39pm 
Out of curiosity, would it be possible to add more council slots, or is six *hard* coded in?
Alexander 9 Jul @ 12:49am 
hype
Tempest 7 Jul @ 2:33pm 
is this compatible with gigas?
MALAY BOYTOY 4 Jul @ 10:26am 
Take all the time you guys need :steamhappy:
MALAY BOYTOY 4 Jul @ 10:26am 
PLEASE TAKE YOUR TIME. I CANT FUCKING WAIT. :steamthumbsup:
Rodahtnov  [author] 4 Jul @ 7:13am 
@MALAY BOYTOY We can't really alter "that" in a mechanical sense other than providing it via civics and alike which we plan to do - We are working on a parallel mechanic that is basically a "soft" origin via "Foundations"; which are disguised ethics - more info about them in our discord.
Still it is on the plan to create alternatives to some origins as civics.


@Trivik Thanks for the love and patience :)
MALAY BOYTOY 3 Jul @ 9:42pm 
Just a curiosity, while the Mod is an Overhaul of Stellaris, with new Ethics, Civics, Government Types, etc, is it possible for you kind devs to add a "Second Origin"?

Or would it be too Complex? Just curious.
Trivik 3 Jul @ 8:10am 
Looking forward to the update, this is one of my favorite mods. Wishing the entire team good luck.
Rodahtnov  [author] 1 Jul @ 11:23pm 
@mafia man 132 I have said it around this several times, even if i moved it a bit later - Around september it should be completely out, and will be done as a republish