Stellaris

Stellaris

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Protoss Ihan-rii Portrait Set
   
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File Size
Posted
Updated
528.040 MB
16 Sep, 2021 @ 11:28am
1 Jul @ 8:13am
31 Change Notes ( view )

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Protoss Ihan-rii Portrait Set

In 1 collection by force728
Starcraft Portrait Sets
7 items
Description
This mod adds the Ihan-rii Protoss from Starcraft II.

Features:
1. Ihan-rii Portraits
2. Origin with a unique fleet beacon decision on your homeworld
3. Ihan-rii civic
4. Ihan-rii trait
5. Ihan-rii armies
6. Flags
7. Cityset

Other Protoss Portrait Sets
For Nerazim Portraits:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1883615001

For Tal'darim Portraits:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1879765466

For Khalai Portraits:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1891333849&searchtext=Khalai


Credits
The Ihan-rii shipset is based on the Protoss shipset mod created by Urumchi with added Ihan-rii ship models from SCII. All credit for this shipset goes directly to Urumchi and ccoma05.

Urumchi's original mod is here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1717781690

ccoma05's Spear of Adun Juggernaut model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2037876690

Credit to Ilossaa for originally creating the Protoss portrait and city set. The original mod is linked here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=804279853&searchtext=Protoss

Credit to UED Commander for his Protoss species mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1148241123&searchtext=Protoss
16 Comments
[BL]StarNerpo 8 Jul @ 5:45pm 
do your Protoss mods work with 4.0?
Arthur 12 Mar @ 11:07am 
Ulnar(homeworld)
xXPost_MclarenXx 23 Sep, 2024 @ 5:06pm 
what structure is in the last screenshot?
force728  [author] 2 Mar, 2024 @ 9:55am 
@Thee'e Vang: Yes, the advisor voice is something different. A custom advisor voice is separate from modding portrait voice greetings, so they're not dependent on each other to work. The portraits file dictate what greetings they use, not the chosen advisor vo for the empire.
Elden Ring 2 when? 2 Mar, 2024 @ 12:16am 
@force728 So this is based on portraits and not the actual advisor voice? Is there anyway to pin it to a modded advisor so that when an ai is selected to have a non default advisor the custom advisor will use the custom greeting? Or is that for only the player?
force728  [author] 1 Mar, 2024 @ 8:47pm 
@Thee'e Vang: It's a bit long but you have to setup a sound folder and include a folder with a set of .wav sound clips in it. You need to also create a greetings asset file with a category for these custom greetings under "soundeffects" and add in a file name and path for each sound file. After doing this, you go to your portraits file in the gfx folder for portraits and open the file with the portrait settings. For each portrait, there will be a "greeting_sound =" at the end. Copy and paste the custom category greetings that you would like to have for that portrait and it should work after that. If you're doing this on your own, you can use this mod's file structure as a template if you want.
Elden Ring 2 when? 29 Feb, 2024 @ 10:42pm 
How did you mod the custom greetings?
Elden Ring 2 when? 25 Feb, 2024 @ 11:10pm 
Do you have a tutorial or guide on how you did this?
Asteros'arius 10 Jan, 2024 @ 1:48pm 
@force728: I mean not necessarily, I just wanted to know why it came to be this way. Ngl i thought it might have been a bug or something along those lines

I could try to switch models myself even if i have no idea how to do it but i could always figure that out on my own with enough time, i don't want bother you with updating one of your many mods just because i'm the only one thus far who finds a specific feature to be odd

Respectfully, thanks for the answer
force728  [author] 10 Jan, 2024 @ 12:51pm 
@Asteros'arius: So would you like them to be switched? The model for the battleship is the carrier model used in the cutscenes which has a higher quality than the model cruiser used in-game. With that being said, there aren't that many spacecraft models with the Ihan-rii aesthetic, so I had to fill it in with something close to the theme.