Space Engineers

Space Engineers

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Planetary Derelicts [Reworked]
   
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Type: Mod
Mod category: NPC
Tags: NoScripts
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8.922 MB
6 okt 2021 om 14:21
9 mrt 2023 om 19:27
5 wijzigingsnotities (weergeven)

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Planetary Derelicts [Reworked]

Omschrijving
A collection of abandoned structures that spawn on planets. Requires Modular Encounters System.

At present it is comprised of the vanilla economy stations typically found on planetary surfaces, as well as a few buildings from the Lost Colony scenario. Other structures may be added as blueprint availability and time permit.

Update 2023-03-09:

I've gone through and redone all the prefabs and hopefully done away with the pesky spawning in mid-air and spawning in the ground issues. I've also tweaked the paint schemes to give more muted colors. Abandoned structures painted neon green just felt wrong when everything else was rusty.

I've also added a beacon with chat notification to make them easier to find. The beacon disappears after 30 seconds, so you probably want to get a fix on it's direction as soon as it appears. Anything that already had a beacon or antenna has retained it, but with a shorter range.

Recommended companion mods:

Textured Build States: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2867863531
HUD Compass: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1469072169
33 opmerkingen
LostMemory 25 jan om 21:44 
Thank you for the mod!
Alexis The Calico Yokai 14 jan om 11:32 
Good to know!
QBFreak  [auteur] 14 jan om 4:54 
Everything should be working properly. I've not encountered any instances of floating or underground spawns since the last update I made, nor have I had any reports of the same.
Alexis The Calico Yokai 13 jan om 0:48 
Where the bugged the derelicts fixed or are they still bugged?
Jack_Churchill 2 okt 2024 om 16:19 
update for more buildings when :3
QBFreak  [auteur] 24 sep 2024 om 17:35 
@Wren Thunderstride I just played a game with them maybe two weeks ago, and spawns seemed pretty balanced. Had you changed any MES settings? You want UseModIdSelectionForSpawning enabled, though it should be by default. Try the command

/MES.Settings.General.UseModIdSelectionForSpawning.true

to be sure. Another possible factor could be the terrain, when MES is ready to spawn something in an area, it will keep searching to find *something* it can spawn. If there's not enough space for most spawns you can end up with the same ones over and over, simply because they are all that fit. Other possible reasons for spawns not showing up have to do with planetary whitelist/blacklists (overrides for that are configurable, see MES wiki) or some mods limit their spawns to planets with breathable atmosphere (nothing to be done about that except edit the mod or the planet).
Wren Thunderstride 24 sep 2024 om 5:09 
Anybody have an issue where these derelicts were the majority of the spawns? I ended up removing it because the smaller grids were spawning in a much smaller frequency, so much so that I had to manually delete some to allow the other scrap to spawn in.
Adivrsity 17 mei 2024 om 7:19 
@QBFreak Are you able to resolve that issue so they dont need to be disabled?
QBFreak  [auteur] 22 mrt 2024 om 15:30 
I had to check. Turns out there are three problematic spawns. You can disable them in MES with the following chat commands:

/MES.Settings.General.NpcSpawnGroupBlacklist.Add.Planetary Derelict Outpost 8
/MES.Settings.General.NpcSpawnGroupBlacklist.Add.Planetary Derelict D Billy's Smelter
/MES.Settings.General.NpcSpawnGroupBlacklist.Add.Planetary Derelict B Barn

There are still plenty of other things even with those three disabled.
==>KT<== JudgeKane 22 mrt 2024 om 14:32 
Do these spawn with assemblers, refinery etc? I.e. blocks that would mess with Scrapyard scenario? 😁