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This is balanced for the start of the game, but at this point it's an unplayable class. Is there a way to make the spawned minion scale with the summoner's class?
+Abilities = (AbilityName=XZSpawnCodex, Charges=3), so you can summon 3 times the codex.
I put more restrictions like cooldown and AP. This just an example, you can refer on that mod for more options.
I've found something in the configs but It didn't seem to do anything whilst I couldn't find anything for the monster master
Im having an issue though: During my campaign runs (2 of them now) at some point after getting the mg version of the combat computer, the combat computer just disappears off of the character im currently equipping, and is completely gone as an item in the campaign. I cant even spawn one in using console commands. Pretty sure its a mod conflicting with another mod, but i cant for the life of me make any headway on how to resolve it. If the mod creator or anyone has any imput on the issue, itd be GREATLY appreciated, as im loving this mod otherwise. THANKS!
https://drive.google.com/drive/folders/1n4sH062acSUZxtSwdxJUSBjJU9-3PRnj?usp=sharing
1. The Super Computer weapon tiers currently do not add HP to summons like they should. You're stuck with 4-5 HP summons which get one-shot by everything mid and late game.
2. ShadowboundStorm procs on any range, not just melee range.
3. Abilities are shared across all summons. i.e. a Shieldbearer can teleport if you purchased that ability for your Codex.