XCOM 2
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Xeno Zoologist
   
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28.612 MB
19 Oct, 2021 @ 6:19pm
15 Nov, 2022 @ 11:57pm
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Xeno Zoologist

Description
The Xeno Zoologist Class fulfills the swarmer archetype trading accuracy for number of shots.Mitigate this with Accurate Advent troops, take more shoots with Hearty Codex, or use the enemies strength against them with Speedy Spectre

Squaddie - Summon one Advent Trooper

Spawn Troopers - Summon Two Advent Troopers
Fleet Footed Fool - Your Xeno gains 50 dodge and -1 defense
Grant Grenade- Your Xeno gains a grenade
Upgrade Troopers- Your Advent Troopers become a Stun lancer and Shield bearer
Grant Undying Loyalty- Your Xeno returns as a zombie on death
Spawn General- Spawn an Advent General in addition to your other Xeno's

Spawn a Codex- Spawn a codex. Codex split on taking damage
Grant Sharpening Shock-Deal one damage to self to gain a bonus to aim
Grant Psionic Bomb- Grant your Xeno the ability Psioninc Bomb
Grant Teleport- Grant your Xeno the Teleport ability
Grant Dimensional Destabilization- Grant your Xeno the ability Dimensional Destabilization a larger for of Psionic Bomb that deals damage when placed as well
Super Shock- Sharpening Shock's cooldown is reduced to 0

Spawn a Spectre- Spawn a Spectre. Spectre's have the ability to shadowbind humanoid enemies creating an exact shadow clone
Lightning Reflexes- Your Xeno gains the ability Lightning Reflexes
Grant Horror- Your Xeno gains the ability Horror. Horror deals and heals damage at the same time
Grant Implacable- Your Xeno gains the ability Implacable
Soul Stealing Shadow- Your Spectre rather than knock shadowbound targets unconscious for a turn, kills them outright
ShadowBoundStorm- Your Spectre will Shadowbind any enemy that enters moves in melee range

LWOTC Out now
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2889586305
Popular Discussions View All (1)
0
5 May, 2024 @ 2:39pm
Russian
Sobaka.Sutulaia
64 Comments
Daddy Kaneki 18 May @ 9:40pm 
On top of the previous issue, I think this mod also makes hacked Spectres bugged. Hacked Spectres literally cannot do anything. Can't move, shoot, etc.
Daddy Kaneki 18 May @ 6:10am 
Is it intended that the spawned Spectre is so low level? I'm in a very lategame playthrough, force level 20, and the Spectre has 4 hp and 65 aim.

This is balanced for the start of the game, but at this point it's an unplayable class. Is there a way to make the spawned minion scale with the summoner's class?
Canthyse 2 May @ 9:51am 
@Wolf Renegade, I used the mod Ability Editor to put charges on the summons, like this:

+Abilities = (AbilityName=XZSpawnCodex, Charges=3), so you can summon 3 times the codex.

I put more restrictions like cooldown and AP. This just an example, you can refer on that mod for more options.
Wolf Renegade 8 Apr @ 1:16am 
Is there a way to change the amount of summons within this and the monster master?

I've found something in the configs but It didn't seem to do anything whilst I couldn't find anything for the monster master
csbrown101 16 Nov, 2024 @ 1:57pm 
First of all, great mod! i only discovered it recently and its helping me make some character concepts i didnt know i needed til now!

Im having an issue though: During my campaign runs (2 of them now) at some point after getting the mg version of the combat computer, the combat computer just disappears off of the character im currently equipping, and is completely gone as an item in the campaign. I cant even spawn one in using console commands. Pretty sure its a mod conflicting with another mod, but i cant for the life of me make any headway on how to resolve it. If the mod creator or anyone has any imput on the issue, itd be GREATLY appreciated, as im loving this mod otherwise. THANKS!
SolarMaximum 16 Jun, 2024 @ 6:16am 
it took me almost a whole day to figure out why i my game was crashing when trying to spawn an advent trooper.. come to find out it was a mod called Corrosive Rounds, I deleted it and no crashes anymore
alex-killer-boy 13 Sep, 2023 @ 7:49am 
bug Localization line 266 LocFlyOverText="Spawn LocFlyOverText"]
RoxeusRose 27 May, 2023 @ 11:31am 
Magnifico Mod pero hay manera que super computadora sea compatible con este mod para no dejar indefenso al personaje ? así coloco super computadora como objeto de utilidad https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2848089939&searchtext=utility
Bladesuun 13 May, 2023 @ 5:06pm 
Some issues:

1. The Super Computer weapon tiers currently do not add HP to summons like they should. You're stuck with 4-5 HP summons which get one-shot by everything mid and late game.

2. ShadowboundStorm procs on any range, not just melee range.

3. Abilities are shared across all summons. i.e. a Shieldbearer can teleport if you purchased that ability for your Codex.