Per Aspera

Per Aspera

54 vurderinger
Infinite Deep Mines
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Filstørrelse:
Offentliggjort:
Opdateret:
169.609 KB
2. nov. 2021 kl. 14:21
7. feb. 2023 kl. 7:52
4 ændringsbemærkninger ( vis )

Abonner for at downloade
Infinite Deep Mines

Beskrivelse
This mod contains an implementation of infinite mines for Per Aspera v.1.5 up to at least 1.8.1, which do not need to be placed on resource nodes.
They do have a somewhat prohibitive cost though.

The mines get unlocked by a new T5 Engineering Research Branch and will show up in a new Building category. Both the category and the new buildings have custom matching icons (I might eventually make the Icon in the research view match as well).

The mod is localized in English and German. If you use another language, you will see the translation keys instead, which might be unreadable. If you are interested in adding a translation to the mod, please post a message - I can either add the translation to the mod directly or we can try and create an addon mod with the translation.

Blue Mars building variants that can be placed on water will be added with an addon mod, so this mod stays without a Blue Mars dependency.
55 kommentarer
Matiamo 25. juni kl. 22:38 
Can we get an update for this it doesn't seem to be working anymore.
An Atheist Jew 22. feb. kl. 20:35 
Possible to update this for the latest version?
ooooooocooo 8. sep. 2024 kl. 20:10 
1.8.2了 大佬更新一下
Shad0wlife  [ophavsmand] 8. apr. 2024 kl. 10:22 
@Victor Maybe, but definitely not via the steam workshop. I did a quick google search, but didn't find anything.
Per Aspera 7. apr. 2024 kl. 5:37 
Is it possible to create a mod that allows achievements to be earned while mods are active?
ArtificerThall 7. dec. 2023 kl. 5:50 
I've simply added the .png file extensions and it's all working right now. So at least if people do encounter it they can use the workaround solution :)

I'm currently on linux, emulating Win11
Shad0wlife  [ophavsmand] 5. dec. 2023 kl. 6:29 
Nah, hide known filetypes is one of the first things I disable on any windows install, so that's not it :D. Maybe it actually is win11. Maybe how it interacts with Unity somehow or something. Thanks a lot for your research though. I'm currently not really playing Per Aspera, but If I get to it again, maybe I remember just testing if adding the file type doesn't break anything, and then add it to this online version.

It's kinda janky though that there even is any undefined behaviour with file paths at all :D
ArtificerThall 4. dec. 2023 kl. 22:58 
It's an easy enough fix luckily. It might just be as simple as windows 11 or that "Hide known file types" is turned off on my setup.
Shad0wlife  [ophavsmand] 2. dec. 2023 kl. 7:03 
Huh, interesting. I'm personally only using Win10 and also can't really test on anything else.
ArtificerThall 1. dec. 2023 kl. 11:27 
I found the issue, it's a small bug due to the Yaml files and file system explicitness:
player.log entries
[20:19:32 ERROR ResourcesLoader] Sprite at path Icons/Icon_ChemicalPlant_Deep couldn't be found^M
>>>>>>> :<b>LoadResourceWithSettings</b>() (at E:/PA-MAIN2/Unity/Assets/Code/Frontend/ResourcesLoader.cs:142)^M

it does this for ALL icons in the mod.
Solution
Modify the icon paths in buildingCategory.yaml and building.yaml
to include their extensions. *.png

For example:
category_deepMines:
name: TXT_BuildPanel_DeepMines
iconName: Icons/Icon_Category_DeepMines.png
factionCountStatId: DeepMine

Did this and it now all works fine again.