RimWorld
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More Archotech Implants
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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4 ноем. 2021 в 17:41
23 юли в 0:17
14 бележки за промени ( преглед )

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More Archotech Implants

В 1 колекция от SkunkPlaysGames
A Light Mod Pack
51 артикула
Описание
Adds a new archotech implant and three additional archotech versions of existing implants.

Cerebral Turbocharger: archotech brain implant that increases brain efficiency by 25% and increases movement speed by 10%.

Neural Recharger: archotech brain implant that reduces the need for sleep by 75%.

Vanometric Stomach: archotech version of the nuclear stomach that functions the same without the increased risk of cancer.

Archotech Joywire: archotech version of the joywire that only provides a +25 mood boost but without otherwise impacting the brain.

Archotech Nanoskin: archotech version of the skin glands that provides +70% sharp and +50% blunt/heat damage protection while providing a small bonus to beauty.
99 коментара
Hanms 23 юли в 2:35 
Thank you for your hard work!
SkunkPlaysGames  [автор] 23 юли в 0:20 
The answer is now all of them are immune to EMP,

You were correct at the time of your testing but I decided to make them consistent.
Hanms 22 юли в 20:16 
Are those immune to EMP?
Codi 19 февр. в 22:26 
@Xeonzs Good, ship traders are already so random, 1 implant is not an issue, especially if it's a duplicate. You probably find it unbalanced if you have that more ship traders mod
Xeonzs 24 дек. 2024 в 2:26 
I'm a bit late to the discussion, but the ship traders have a high likelyhood to have 1 of these items in stock.
Pink Lion Gaming 6 окт. 2024 в 19:01 
I don't see why this wouldn't work in multiplayer. There are no new mechanics here just new items.
Plopidy 12 юли 2024 в 13:22 
heyyo anyone try multiplayer with this does it work?
Aloha 20 юни 2024 в 23:57 
I think the Vanometric Stomach is also not vulnerable to EMP. I have not seen my Melee Pawns vomit so far while fighting mechs with EMP support.
SkunkPlaysGames  [автор] 1 юни 2024 в 11:59 
It's very convoluted. I can't say I have even fully unraveled it. I believe it has to do with Tech Level and StockGeneratorTags. You can see vendor stock in the TraderKindsDefs.

Tynan et al frequently change the syntax for rewards as well. There appear to be RewardStandardCore as well as RewardStandardLowFreq, MidFreq and HighFreq. I don't know the difference between StandardCore and the Freq, nor the odds for any of them. All I know for sure is they do appear on vendors and in quest rewards.
krzarb 31 май 2024 в 23:25 
Thanks I was looking through the defs to try and see what type of traders might carry it but wasn't able to glean anything from doing that. I did see that they were all set to RewardStandardLowFrequency. Do you mind if I ask what part of their defs dictates the kind of traders? Cheers.