RimWorld
373 oy
More Archotech Implants
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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4 Kas 2021 @ 17:41
23 Tem @ 0:17
14 Değişiklik Notu ( görüntüle )

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More Archotech Implants

SkunkPlaysGames tarafından 1 koleksiyonda
A Light Mod Pack
51 öğe
Açıklama
Adds a new archotech implant and three additional archotech versions of existing implants.

Cerebral Turbocharger: archotech brain implant that increases brain efficiency by 25% and increases movement speed by 10%.

Neural Recharger: archotech brain implant that reduces the need for sleep by 75%.

Vanometric Stomach: archotech version of the nuclear stomach that functions the same without the increased risk of cancer.

Archotech Joywire: archotech version of the joywire that only provides a +25 mood boost but without otherwise impacting the brain.

Archotech Nanoskin: archotech version of the skin glands that provides +70% sharp and +50% blunt/heat damage protection while providing a small bonus to beauty.
99 Yorum
Hanms 23 Tem @ 2:35 
Thank you for your hard work!
SkunkPlaysGames  [yaratıcı] 23 Tem @ 0:20 
The answer is now all of them are immune to EMP,

You were correct at the time of your testing but I decided to make them consistent.
Hanms 22 Tem @ 20:16 
Are those immune to EMP?
Codi 19 Şub @ 22:26 
@Xeonzs Good, ship traders are already so random, 1 implant is not an issue, especially if it's a duplicate. You probably find it unbalanced if you have that more ship traders mod
Xeonzs 24 Ara 2024 @ 2:26 
I'm a bit late to the discussion, but the ship traders have a high likelyhood to have 1 of these items in stock.
Pink Lion Gaming 6 Eki 2024 @ 19:01 
I don't see why this wouldn't work in multiplayer. There are no new mechanics here just new items.
Plopidy 12 Tem 2024 @ 13:22 
heyyo anyone try multiplayer with this does it work?
Aloha 20 Haz 2024 @ 23:57 
I think the Vanometric Stomach is also not vulnerable to EMP. I have not seen my Melee Pawns vomit so far while fighting mechs with EMP support.
SkunkPlaysGames  [yaratıcı] 1 Haz 2024 @ 11:59 
It's very convoluted. I can't say I have even fully unraveled it. I believe it has to do with Tech Level and StockGeneratorTags. You can see vendor stock in the TraderKindsDefs.

Tynan et al frequently change the syntax for rewards as well. There appear to be RewardStandardCore as well as RewardStandardLowFreq, MidFreq and HighFreq. I don't know the difference between StandardCore and the Freq, nor the odds for any of them. All I know for sure is they do appear on vendors and in quest rewards.
krzarb 31 May 2024 @ 23:25 
Thanks I was looking through the defs to try and see what type of traders might carry it but wasn't able to glean anything from doing that. I did see that they were all set to RewardStandardLowFrequency. Do you mind if I ask what part of their defs dictates the kind of traders? Cheers.