Portal 2

Portal 2

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Bring Your Daughter To Work Day
   
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29 maj, 2014 @ 14:35
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Bring Your Daughter To Work Day
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This is the first chapter of a new series. The goal is, to escape the moon...

Part 2: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=447031111
Part 3: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=483200834
Part 4: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=782708352
Have fun ;)

PLEASE send me a message or write a comment, if you found a bug, glitch or error in the map.

The map is tested and everything should work...

Enjoy :)
45 kommentarer
Toon83 20 aug, 2024 @ 15:50 
Interesting concept, will try the other parts.
The_Rainbow_Core 24 nov, 2020 @ 19:41 
I thought this was glados's activaton and she realsed her deadley Nerutoxion
jandlml 28 apr, 2017 @ 19:50 
cool map, looks like i voted down . dont know when i did that must have been when i first started sorry about that. the only thing that was wonky was the movement. kind of like floating around.
quatrus 23 okt, 2016 @ 16:31 
nice mapping. Some issues though - climbing the vents seemed more difficult than necessary - fell off a few times before hitting it just right. I seemed to lose the funnel a couple times - not sure why. Also I didn't get the timing right on retrieving the cube and it went over to the funnel room - hard to see whn it was coming. On to the next parts.
nock 20 okt, 2016 @ 15:52 
Finally got round to putting this up. THanks for making / suggesting. Here's Part 1 & 2

https://www.youtube.com/watch?v=sAbUIXtCNjY
Disko24x7 19 okt, 2016 @ 3:17 
This was not a brilliant introduction to your "series", mainly due to the map's design itself;

First off: Don't rely on "VPhysics" collision boxes for "prop_static"s. Use a Playerclip brush to make sure the player doesn't get stuck.
The first time I played this map, I got stuck on a chair, and had to restart the map.

Second: make it clear where the player should go. I solved the test chamber and after the door malfunctioned I wasn't aware I had to go back to the "Behind the Scenes" area. I thought I was supposed to portal through the door and that I'd missed my oppertunity. A full map restart for nothing.

And third: DON'T USE "VPhysics" COLLISION BOXES ON PNEUMATIC DIVERSITY VENTS (PIPES)!! The collision for the vacuum pipes are finicky and its easy for the player to fall off of them to their doom below. Again, use Playerclip brushes (walls) to make it easier for the player to ascend.


I rest my case.
Mitsunee | 光音 18 okt, 2016 @ 21:20 
there's a part with 4 buttons, one of them is broken for me, as it keeps spawning the orange portal incorrectly, breaking the map
Spaceminnow 17 okt, 2016 @ 19:03 
To scary for me :( I do like the cool looking design....
cochetmichel49 27 aug, 2016 @ 9:22 
Ouf ! It was very difficult for me ! But what a pleasure for the eyes and the brain ... thanks