RimWorld

RimWorld

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Romance On The Rim
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
9.496 MB
14 Nov, 2021 @ 2:24am
15 Jul @ 11:32am
73 Change Notes ( view )

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Romance On The Rim

In 1 collection by telardo
Telardo's small mods.
12 items
Description
Romance On The Rim
I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup. The goal of this mod is to make vanilla romance more lively and flavorful. It adds a new "Romance" need and several romantic interactions, thoughts, and precepts.

Features
1. New need: Romance:
Pawns who have lovers will feel good or bad based on its level; they can get it through (automatic) romantic interactions.

2. New "interactions"
When their romance need level is low, colonists will spend some time doing these kinds of romantic activities:
  • Kiss.
  • Pillow talk, lovers will stay in their bed for a while chit-chatting.
  • Get joy together; they will use the same form of recreation. It's nice to see them playing poker or billiards together, right? This also support modded joy activities,
  • (Royalty) Play an instrument for their lover.
  • Skygaze together.
  • Argument and quarrel. (Feb 2024)
  • Shared reading. (Apr 2024)
  • Read together. (Oct 2024)
  • Snowball fight. (Dec 2024)
If you really like or hate one of them, you can adjust their happening weights in mod settings. Set it to 0 will completely disable that kind of interaction.

3. New Thoughts:
  • Longing: after lovers separate (not on the same map) for a while, this concern will aggravate then alleviate over time.
  • Reunion: if they separate for a while and meet again
  • Estranged: if they separate for a long time. It will decrease their social opinion over time.
  • Worry & Recovered: when one's lover is sick.
  • Resurrected

4. Precepts (Ideology):
This mod adds four precepts that allow you to take more control over romance in your colony: Cheating, Romance attempt, Breakup, and Marriage proposal. Generally, there're four options: Arranged (those four kinds of interactions will not triggered naturally, you can only execute it manually with right click (Edited: they're moved to Social Card in 1.4 now). Forbidden (simply set its prob to 0), Discouraged (halve its chance), and Encouraged (double its chance).
What's your view of love? Would you like nobody in your colony will marry or breakup? An Utopia where no one will cheat others?

5. Wedding Ritual (Jan 2024):
Immersive wedding day using ritual system in Ideology. Tailor every detail to your preference, choosing the ideal time and location for your ceremony. Assign roles, including the officiant, bridesmaids, groomsmen, parents of the couple, flower girls, and ring bearers. It also offers options for group or slaves' marriages.

6. Quests (Feb 2024):
Romantic-story elements (I hope so) using quest system.
  • Diplomatic Marriage
  • Diplomatic Marriage - Away
  • Orphan Lover
  • Bond of Freedom (Ideology)
  • Crush & Secret Admirer (Biotech)
  • Adoption Chance
  • Kidney Trader
  • A Heart's Return
  • From the Ashes
You can request and offer diplomatic marriage through comms console.
Have fun exploring them in game. Feedback are more than welcome.

7. Misc:
  • Lovers will try to have the same daily routine, when their lover is going to the bed, they will try to do so.
  • You can manually start a marriage for couples at the marriage spot, without waiting for the annoying RNG. Left click the marriage spot and initiate one using that gizmo.
  • You can see how long two pawns have been in relationship and their anniversary date in social tab.

Known issue:
Pawns involved in romantic interactions cannot be selected in the Ritual dialog. This limitation is deeply rooted in the current implementation, and unfortunately, I have not been able to find an elegant solution to address it. You can draft to force canceling their interactions before the ritual. I apologize for any inconvenience this may cause.

FAQs:
1. Is it safe to add or remove to an ongoing save?
A: I think it's fine to add it, but removing this mod would be risky. Backup your save before doing that.

2. Can I disable some features I don't want in this mod?
A: Yes, in mod settings you can disable need & interactions, thoughts or quests.

3. Why my colonists don't do romantic interactions automatically?
A: I've spent a lot of time on the AI, making it "smarter" but it is still fragile. Here is something you can check:
  • Are the map safe? Are they close enough?
  • Your pawns having romance need? Is the level low?
  • Your pawns status, are they hungry, or sick, or doing emergency/forced job? What about their timetable setting, is it Work? (They won't do that in assigned work time).

4. Is it compatible with other romance mod, like Rational Romance, Psychology or Vanilla Social Expanded?
A: I don't use them personally. From the comment section, they're fine. If you encounter any compatible issues, submit it in the bug report and I will try to fix them.

5. What about Way Better Romance?
If you checked out the "Way Better Romance" mod page, there are built-in patches available, ensuring seamless integration with this mod. A huge shoutout to the mod's creator, @divineDerivative, for their exceptional work. If you're in search of a more serious and realistic experience, that high-quality mod is definitely worth a try.
As for this mod, our focus isn't on creating a serious tone – and that's a deliberate choice. Instead, we're trying to craft moments that are funny, emotionally resonant, and dramatically engaging.

Credits:
Preview generated by OpenAI's DALL·E.

Modding is my hobby, I don't need any donation for this. If you like my mod, just rate it to support me.
Popular Discussions View All (8)
160
19 Aug @ 6:43am
PINNED: Bug report!
telardo
79
7 Aug @ 9:24am
PINNED: Any suggestion or feature request?
telardo
1
1
21 Nov, 2021 @ 7:17pm
PINNED: Compatibility Guide (For modder)
telardo
754 Comments
AAA鲱鱼罐头 19 hours ago 
发现个奇怪的问题:
角色A向角色B发起如一起游泳之类邀请时,A在水里等,B只会在旁边的地上逛,不会下水。
此类的情况在其他浪漫互动时也会发生。
YKm13xx9 20 Aug @ 6:38am 
婚礼是需要人人有位置坐吗,老是提示有人离开然后取消
treesx 20 Aug @ 4:01am 
非常牛逼的模组!!感谢大佬啊!!!看到discussion也有好多人求了,我也喜加一, 球球加一个Intimacy - A Lovin' Expansion模组的兼容性qwq,原作者说他尝试把他和你的mod打兼容但是他那边程序貌似比较复杂,不知你有时间能不能看一看了:steamhappy:
想不到名字 18 Aug @ 9:16pm 
有人知道所有人数的的婚礼仪式的空间需求么,明明理塘已经很大了
Jaded 17 Aug @ 5:35am 
Just had to say... it was rather amusing to see two character remove their grav suit helmets (visually) to kiss in hard vacuum. xD
hongbin.wen 17 Aug @ 2:48am 
谢谢大佬分享
卧室泥蝶 16 Aug @ 2:10pm 
但是换一张地图再开始婚礼仪式就可以了,可是在我自己的殖民地就怎么点击都没用
卧室泥蝶 16 Aug @ 2:04pm 
我的存档刚开始加入这个MOD的时候能进行复杂的婚礼仪式(有伴娘父母那个的那种),但是过了一阵我想手动开始一个婚礼仪式点那个选项没有任何反应,只有最开始报了一次错误,后来点了之后开发者里也不报错了。 错误信息如下 请帮忙看看什么情况。!谢谢

System.NullReferenceException: Object reference not set to an instance of an object
[Ref D23B6191]
at RimWorld.RitualRoleAssignments+<AssignedPawns>d__54.MoveNext () [0x000bc] in <cb53cd4422904947932d33f561ad8d15>:0
at System.Collections.Generic.List`1[T].AddEnumerable (System.Collections.Generic.IEnumerable`1[T] enumerable) [0x00059] in <51fded79cd284d4d911c5949aff4cb21>:0
张学友 15 Aug @ 7:06pm 
能不能给肾脏交易,遗孤恋人之类的事件一些更好的后续啊?比如我多给他们点钱或者资源之类的,让他们有个更好的结局。
Peachwolf 15 Aug @ 6:55pm 
This is a really cute mod, nice work.

The text descriptions are pretty cringe, though, honestly; due in part to how different they are from the vanilla social logs. Would love to see an option for more reticent social logs that keep the same ideas.