Starbound

Starbound

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Ability Slot Extender Redone
   
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18 Nov, 2021 @ 4:51am
19 Nov, 2021 @ 1:56am
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Ability Slot Extender Redone

Description
I was trying to fix this mod so... Please leave a comment if it work now... Also - it 'replace' items/active/weapons/weapons.lua, so if you have other mod that also do it (FU as example) - this one can not work. For FU - instal FU patch - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2657789007
Original author: Psyny.
Link to original: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1507128245
Highly recommended: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1507130642
Next text just copied from original workshop page.

Adds support for two more special abilities on weapons with shift + right or shift + left mouse click.

This mod was created as a base for my other mod: Weapon Retrofitting Station. However, I've decided to make it standalone to allow other modders to create their own weapons without the need to use my other mod.

To make a weapon with more abilities:
1) Add the following key/value to the weapon parameters: 'psnExtendedAbilities': true.
2) Program the abilities in the new slot as you did with primaryAbility and altAbility, but now you can also have shiftPrimaryAbility and shiftAltAbility.

I've added a weapon to test this mod, spawn it with \spawnitem psynyexamplerifle1.
See the weapon script is at: psyny\weapons\ranged
ifle\psynyexamplerifle1.activeitem

COMPATIBILITY:
I've tested this mod with bare game and Frackin Universe with some mods (to see the mods I use look for the Psyny Frackin Universe collection).
If you have Frackin Universe installed YOU HAVE TO INSTALL the Ability Slot Extender FU Patch
20 Comments
Rnova2 6 Feb, 2023 @ 8:31pm 
one question: does this mod work with betabound weapons? i specifically talked about weapons like the star cleaver or the slave sword with some procedural sword
Gordonmorbzolla the III 19 Oct, 2022 @ 1:37am 
And I just clarified, it is 100% based off of the ability on a different weapon, and not just the ability itself.
Gordonmorbzolla the III 19 Oct, 2022 @ 1:34am 
Hey, I've found that at the Retrofitting station, some special attacks don't work, and will freeze mid animation, doing zero damage, and you have to switch off the weapon and on again to get it to work. Example for me: Junk Sword paired with Slime swords Pogo Stick, both Broadswoards, but it just doesn't work :/. Would you mind fixing this, or have you stopped working on this mod?
shardinhand 22 Jun, 2022 @ 6:51am 
could you add ability to fuse staff and gun, sword and staff/gun ext abilities from different weapon types togather would cool. idk how practical to do this is.
Tmerus  [author] 3 Dec, 2021 @ 7:34am 
эм... я не особо понял, как работает retrofitting station, так что... навряд ли, если честно ._.
4KRY11 3 Dec, 2021 @ 2:27am 
Будут ли починены абилки (к примеру "Super Spin Slash"), которые перестают работать после слияния?
Will be fixed abilities ("Super Spin Slash" for example) which stop working after retrofitting?
Aethis 21 Nov, 2021 @ 3:15pm 
thx for the confirmation, cuz at first i thought (due to not reading the description until this morning) that it meant rng broadswords had terti/quarternay abilities and needed clarification
Tmerus  [author] 21 Nov, 2021 @ 2:28pm 
well... It just add a way to have 4 abilities (I count primary that most of time just used for swings in swords and other stuff like that) when without mod have only 2 (primary and secondary). They didn't show in ability list for me so... I don't think it can display anywere but Retrofitting Station from Psyny mod
Aethis 21 Nov, 2021 @ 1:04pm 
is this correct?
Aethis 21 Nov, 2021 @ 1:04pm 
so in short: allows modded support and disply of 3 extra abilities on weapons