Cities: Skylines

Cities: Skylines

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18 Hole Golf Course Redux
   
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Description
This is an update to Leo Mystic Magic's 18 hole golf course.
The original set had culling issues with the renderer which caused the assets to flicker on and off as you zoomed in or navigated around your city.

The issue was that the pivot point / origin of the original assets was placed at the far end instead of the center.
Cities Skylines uses the pivot / origin location to determine object culling by the renderer. In other words, when the origin goes off screen, the object stops rendering. With assets this large, and the pivot at one end, it is easy for the pivot to leave the camera view frustum while the rest of the object is still on screen. Thus, the object disappears as it is culled while still in camera view.

By placing the pivot in the center of the object, we increase the probability of the pivot being in camera view by double.
Because these objects are so large, it is still possible to get the object to drop out when it reaches the edge of the camera view, but the drop out is dramatically reduced from the original version.

All credit for this set goes to Leo Mystic Magic, and you should contribute to his patreon if you like this set.
The only reason I'm updating is that many users have commented on this issue for some time without resolution.

Apologies to Leo Mystic Magic if I step on his toes.
Items (24)
Blue Golf Flag (Tree)
Created by Leo Mystic Magic
Blue Golf Flag by Shroomblaze 82 Tris 128x128 Textures Found in the Tree category and will sway back and forth in the wind!...
Red Golf Flag (Tree)
Created by Leo Mystic Magic
Red Golf Flag by Shroomblaze 82 Tris 128x128 Textures Found in the Tree category and will sway back and forth in the wind!...
White Golf Flag (Tree)
Created by Leo Mystic Magic
White Golf Flag by Shroomblaze 82 Tris 128x128 Textures Found in the Tree category and will sway back and forth in the wind!...
Yellow Golf Flag (Tree)
Created by Leo Mystic Magic
Yellow Golf Flag by Shroomblaze 82 Tris 128x128 Textures Found in the Tree category and will sway back and forth in the wind!...
cpp_green_01
Created by epoch
cpp_green_01 by mavrik55 This is an update to hole 1 of the 18 hole golf course by Leo Mystic Magic. I have moved the pivot point location from the far end of the asset to the center to help reduce the culling the object by the renderer when the pivot esca...
cpp_green_02
Created by epoch
cpp_green_02 by mavrik55 This is an update to hole 2 of the 18 hole golf course by Leo Mystic Magic. I have moved the pivot point location from the far end of the asset to the center to help reduce the culling the object by the renderer when the pivot esca...
cpp_green_03
Created by epoch
cpp_green_03 by mavrik55 This is an update to hole 3 of the 18 hole golf course by Leo Mystic Magic. I have moved the pivot point location from the far end of the asset to the center to help reduce the culling the object by the renderer when the pivot esca...
cpp_green_04
Created by epoch
cpp_green_04 by mavrik55 This is an update to hole 4 of the 18 hole golf course by Leo Mystic Magic. I have moved the pivot point location from the far end of the asset to the center to help reduce the culling the object by the renderer when the pivot esca...
cpp_green_05
Created by epoch
cpp_green_05 by mavrik55 This is an update to hole 5 of the 18 hole golf course by Leo Mystic Magic. I have moved the pivot point location from the far end of the asset to the center to help reduce the culling the object by the renderer when the pivot esca...
cpp_green_06
Created by epoch
cpp_green_06 by mavrik55 This is an update to hole 6 of the 18 hole golf course by Leo Mystic Magic. I have moved the pivot point location from the far end of the asset to the center to help reduce the culling the object by the renderer when the pivot esca...
cpp_green_07
Created by epoch
cpp_green_07 by mavrik55 This is an update to hole 7 of the 18 hole golf course by Leo Mystic Magic. I have moved the pivot point location from the far end of the asset to the center to help reduce the culling the object by the renderer when the pivot esca...
cpp_green_08
Created by epoch
cpp_green_08 by mavrik55 This is an update to hole 8 of the 18 hole golf course by Leo Mystic Magic. I have moved the pivot point location from the far end of the asset to the center to help reduce the culling the object by the renderer when the pivot esca...
cpp_green_09
Created by epoch
cpp_green_09 by mavrik55 This is an update to hole 9 of the 18 hole golf course by Leo Mystic Magic. I have moved the pivot point location from the far end of the asset to the center to help reduce the culling the object by the renderer when the pivot esca...
cpp_green_10
Created by epoch
cpp_green_10 by mavrik55 This is an update to hole 10 of the 18 hole golf course by Leo Mystic Magic. I have moved the pivot point location from the far end of the asset to the center to help reduce the culling the object by the renderer when the pivot esc...
cpp_green_11
Created by epoch
cpp_green_11 by mavrik55 This is an update to hole 11 of the 18 hole golf course by Leo Mystic Magic. I have moved the pivot point location from the far end of the asset to the center to help reduce the culling the object by the renderer when the pivot esc...
cpp_green_12
Created by epoch
cpp_green_12 by mavrik55 This is an update to hole 12 of the 18 hole golf course by Leo Mystic Magic. I have moved the pivot point location from the far end of the asset to the center to help reduce the culling the object by the renderer when the pivot esc...
cpp_green_13
Created by epoch
cpp_green_13 by mavrik55 This is an update to hole 13 of the 18 hole golf course by Leo Mystic Magic. I have moved the pivot point location from the far end of the asset to the center to help reduce the culling the object by the renderer when the pivot esc...
cpp_green_14
Created by epoch
cpp_green_14 by mavrik55 This is an update to hole 14 of the 18 hole golf course by Leo Mystic Magic. I have moved the pivot point location from the far end of the asset to the center to help reduce the culling the object by the renderer when the pivot esc...
cpp_green_15
Created by epoch
cpp_green_15 by mavrik55 This is an update to hole 15 of the 18 hole golf course by Leo Mystic Magic. I have moved the pivot point location from the far end of the asset to the center to help reduce the culling the object by the renderer when the pivot esc...
cpp_green_16
Created by epoch
cpp_green_16 by mavrik55 This is an update to hole 16 of the 18 hole golf course by Leo Mystic Magic. I have moved the pivot point location from the far end of the asset to the center to help reduce the culling the object by the renderer when the pivot esc...
cpp_green_17
Created by epoch
cpp_green_17 by mavrik55 This is an update to hole 17 of the 18 hole golf course by Leo Mystic Magic. I have moved the pivot point location from the far end of the asset to the center to help reduce the culling the object by the renderer when the pivot esc...
cpp_green_18
Created by epoch
cpp_green_18 by mavrik55 This is an update to hole 18 of the 18 hole golf course by Leo Mystic Magic. I have moved the pivot point location from the far end of the asset to the center to help reduce the culling the object by the renderer when the pivot esc...
cpp_green_driving_range_01
Created by epoch
cpp_green_driving_range_01 by mavrik55 This is an update to the driving range of the 18 hole golf course by Leo Mystic Magic. I have moved the pivot point location from the far end of the asset to the center to help reduce the culling the object by the ren...
cpp_green_practice_01
Created by epoch
cpp_green_practice_01 by mavrik55 This is an update to the practice green of the 18 hole golf course by Leo Mystic Magic. I have moved the pivot point location from the far end of the asset to the center to help reduce the culling the object by the rendere...