XCOM 2
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[WOTC] MGR Customization Pack 2022 (v1.1)
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File Size
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46.359 MB
30 Dec, 2021 @ 10:42pm
28 Mar, 2022 @ 10:20am
5 Change Notes ( view )
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[WOTC] MGR Customization Pack 2022 (v1.1)

In 3 collections by Max
[X2 WOTC] Max's Cosmetic Collection
130 items
[X2 WOTC] The MGR Collection
12 items
[X2 WOTC] Cooked Remasters
20 items
Description
This is an updated version of Astery's Metal Gear Rising Customization Pack with cooked assets and some new additions of my own.

This was done without explicit permission, so if Astery sees this and requests that i take it down, i'll comply without issue.

Visit the original mod to see screenshots.

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FEATURES:
  • Everything included in the original mod (with a handful of slight tweaks), with cooked assets for reduced file sizes and faster load times.
  • NEW - Raiden's head with full facial animations, available under Race 0. Requires the Community Highlander for it to function correctly.

Requires Invisible Body Parts For All so soldiers don't get the decorative options stuck on them with no way of taking them off.

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KNOWN ISSUES:
  • None that i know of.

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CHANGELOG:

VERSION 1.1 (3/24/2022)
  • Added Raiden's head
  • Added new visor options to fit Raiden's head (note that selection is limited at this point)

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CREDITS:
  • Astery - Original creator of this mod.

  • Ninja Nub - Creator of the Garry's Mod item which i've used to extract Raiden's head assets from, and can be found here.

  • Kojima Productions - Creators of Metal Gear Rising.

All copyrighted content belongs to their respective author(s) / owner(s), all rights are reserved for them.
18 Comments
Max  [author] 11 Sep, 2024 @ 3:18pm 
That's how his head came, unfortunately. Dunno how feasible it'd be to construct a new neck for him as i haven't worked on this in 2 1/2 years.
Dick Justice 11 Sep, 2024 @ 3:03pm 
The head is missing a neck, so it doesn't work well with the suit or other customization items.
Not_Naia 22 Sep, 2023 @ 10:19pm 
was curious about the female version if you plan to do anything with them
Dragonlord 12 Jan, 2023 @ 2:31am 
Just a note but you have both the magnetic and beam versions of the HF Blade as 0 tier. Was trying to understand why colored tier didn't picked them up. Just something to check.
Four 13 Sep, 2022 @ 4:48pm 
Based gedeonro for that lwotc help
Amber 4 Jul, 2022 @ 10:24pm 
being tracked by a starving beast
QueeniExMachina 10 May, 2022 @ 4:46pm 
Two thumbs up! Can you also add bare face version with no cybernetics on his jaw?
gedeonro 11 Jan, 2022 @ 3:43pm 
inside XComMGRBlade edit it to your liking
gedeonro 11 Jan, 2022 @ 3:42pm 
[LW_Overhaul.LWTemplateMods]

; New costs/requirements for blades.

+ItemTable=(ItemTemplateName="HFBlade_CV", Slots=0, Starting=true, Infinite=true, Buildable=false)
+ItemTable=(ItemTemplateName="HFBlade_MG", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyAdventStunLancer",RequiredTech2="", SupplyCost=20, AlloyCost=1, CrystalCost=1, CoreCost=0, SpecialItemTemplateName="CorpseAdventStunLancer", SpecialItemCost=1, TradingPostValue=8, RequiredEngineeringScore=20, Tier = 142, PointsToComplete=100)
+ItemTable=(ItemTemplateName="HFBlade_BM", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyArchon", RequiredTech2="", SupplyCost=35, AlloyCost=2, CrystalCost=3, CoreCost=1, SpecialItemTemplateName="CorpseArchon", SpecialItemCost=1, TradingPostValue=15, RequiredEngineeringScore=40, Tier = 144, PointsToComplete=200)
gedeonro 11 Jan, 2022 @ 3:39pm 
for compatibility lwotc ,, inside the config folder copy any file and delete all the text inside, then put XComLW_Overhaul to that deleted file and finally paste this inside.