Space Engineers

Space Engineers

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AQD - Emissive Colors
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Type: Mod
Mod category: Block, Skybox
Tiedostokoko
Julkaistu
Päivitetty
289.710 KB
7.1.2022 klo 10.52
19.2.2022 klo 6.29
4 muutosilmoitusta ( näytä )

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AQD - Emissive Colors

2 kokoelmassa, tekijä enenra
AQD - A Quantum of Depth
26 luomusta
Shipbreakers: Hardcore Survival and Salvage
49 luomusta
Kuvaus


Current version: 1.0b
Please refer to the changelog for patch notes.


This mod changes the colors of the emissives on all blocks. Emissives are the glowy bits indicating a block's status. In vanilla these are extremely saturated. This mod desaturates them to achieve a less cartoon-y look and attempting to emulate the colors in use in the render on the thumbnail.

AQD - A Quantum of Depth is a project of mine, encompassing multiple small and larger mods aimed at improving the gameplay experience and eventually overhauling larger parts of the game:





Desaturated Emissive Colors
Emissive colors on all blocks have been altered to be less saturated.

[discord.gg]
[github.com]


  • Some mods set emissive colors manually. This generally results in the colors being set to the vanilla emissive values, and not the ones this mod introduces. There's unfortunately not much that can be done about that.



32 kommenttia
enenra  [tekijä] 14.2. klo 1.13 
yes
happyaxo 13.2. klo 19.19 
does this mod still work??
Đevøx 31.5.2023 klo 3.28 
great description, I love it
BUSHWOOKIE 14.4.2023 klo 17.13 
last time it was updated and with the new up date. just wanted to make sheer before adding it to my server. and love your work
enenra  [tekijä] 14.4.2023 klo 11.40 
Why would it be dead? It works perfectly fine.
BUSHWOOKIE 13.4.2023 klo 17.07 
is this mod dead
[SPITFYRE] PJS 12.10.2022 klo 14.02 
@Enenra thank you for the quick reply/explanation!
enenra  [tekijä] 12.10.2022 klo 13.26 
The CS file applies the changes of emissive colors to all blocks. Without it, the mod does not work.

My mod does not contain any changes to Environment.sbc so it would be compatible with a mod of yours that edits it. There's no need to include it within the mod. A much better way to handle it if you want my mod to always apply when yours is installed, is to set my mod as a dependency through Steam's "Required Items"-system.
[SPITFYRE] PJS 12.10.2022 klo 11.19 
oops dont click the weird link in my comment idk how that happened
[SPITFYRE] PJS 12.10.2022 klo 11.18 
@Enenra i would like to ask 2 things, first what does the .cs script do? and second can i use your Emissive color sbc for my Environment.sbc? aka i would like to ask your permission to use the sbc for my mod i might publish