Total War: WARHAMMER II

Total War: WARHAMMER II

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Bonepilla Championz
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Tags: mod, Units
File Size
Posted
Updated
10.176 MB
19 Jan, 2022 @ 11:21am
1 Feb, 2022 @ 8:29am
9 Change Notes ( view )

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Bonepilla Championz

Description


DESCRIPTION
This mod introduces a high tier orc infantry unit – the Bonepilla Championz. They are heavy hitting fighters and fill out a unique place in the Greenskin roster due to their magical attacks, their high survivability and their small unit size.




TO ALL MODDERS…


This mod was mainly made to promote the animset and animmeta editing developed by h3ro. Certain attack animations of the Bonepilla Championz feature a unique graphical effect and the idea was to spread awareness of this possibility.

If you want to know more about this, feel free to check out the guide here[tw-modding.com].



HOW TO RECRUIT?
The Bonepilla Championz can be recruited in the T5 shaman building. The AI can recruit them too, but you will usually encounter them as seldom as a Rogue Idol.

Regarding the technologies and buffs they count as a Black Orc unit. They have their own custom scrap upgrades.



COMPATIBILITY
There should be no compatibility issues with any mod.
The SFO addon can be found here.
The Radious addon can be found here.

The mod can be activated for an already ongoing campaign! But like with any other unit-adding mod you can’t deactivate it during a playthrough. If there is any army on the map including a mod-unit and you deactivate the mod the created ‘empty space’ will result in a CTD.



CREDITS
  • h3ro for his Asset Editor tool and the animmeta editing.
  • Credits to r1kko for the beautiful unit card!



OTHER MODS
You like my work? Feel free to check out my other mods.


I started modding because I wanted to implement my own ideas. But modding for Total War Warhammer is not very user-friendly and takes a lot of time. So, if you should decide that you enjoy one of my mods so much that you want to give something back I am always happy about a donation!
[www.paypal.com]
46 Comments
Fröb  [author] 1 Sep, 2022 @ 8:04am 
Dear all, the Bonepilla Championz have been reworked and updated and were ported to TW W3. Check out the mod if you want some heavy hitters to stem the daemon tide!
Fröb  [author] 16 Aug, 2022 @ 2:00pm 
@Noah in da House: Yes. This mod here is actually already ported and ready for IE. I am just waiting for IE myself to make some tests ingame with the mod and to release it afterwards. Regarding the other ones, I will only port a few like the last Grimgor mod. Also, some people requested me to port some others too, so I will think about those as well. But I won't port all of my mods since especially my first mods are outdated by now.
Noah in da House 16 Aug, 2022 @ 1:56pm 
Hey I loved your mods during WH2. Do you plan on porting them to WH3 once IE drops?
juanliam 20 Apr, 2022 @ 7:11am 
Merci.
Fröb  [author] 20 Apr, 2022 @ 6:24am 
@juanliam: I think I used Marfo's Reshade [sfx.thelazy.net].
juanliam 20 Apr, 2022 @ 3:24am 
Salut tres bon mod please reshade.
Fröb  [author] 3 Apr, 2022 @ 11:28pm 
@SPUM: I am glad to hear that you figured out a solution for your problem. And thanks for the kind words. When changing the weapon model everything should still work as intended - except for the fact that the new weapon would not have any glow.
SPUM 3 Apr, 2022 @ 7:44pm 
I'm SPUM now, but I think the problem was just from a combination of special effects and lighting mods making the green glow super intense. Really incredible job on these models, do you think it still work if I changed their melee weapons to Grimgore's axe or somwthing?
Fröb  [author] 29 Mar, 2022 @ 5:05am 
@TaylorSwift: That sounds really odd to me. Also, you are the first one who reported such an issue. Do you use ReShade with a custom preset? This would be my only guess.
SPUM 28 Mar, 2022 @ 6:33pm 
hey could anyone tell me why the green magic effects on the hammer, hands, and parts of the armor is extremely bright glowing green, like constantly green much more than in the images above. Any idea why this is?