Kenshi
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Reverse Engineering
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1.091 MB
29.1.2022 klo 23.44
8.2.2023 klo 17.50
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Reverse Engineering

1 kokoelmassa, tekijä FluffnTough
FluffnTough's Reverse Engineering Mods
7 luomusta
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Have you ever found a weapon in Kenshi and thought "I should arm my squad with these" but couldn't seem to find a blueprint or a research to obtain it? Now you can reverse engineer any weapon you find (with some exceptions).

All weapons researches should take 24 in-game hours to research, each. This will vary depending on what research speed is set to in-game or by other mods.

Now with ranged weapons (and ammo)!

Now with armours!

Supported items will be in their own discussion post.

Some ideas and contributions made by user Grinreaper69
Suositut keskustelut Näytä kaikki (6)
16
8.2.2023 klo 17.55
TÄRKEÄ: Bugs/Issues
FluffnTough
15
16.5.2022 klo 10.20
TÄRKEÄ: Recommendations
FluffnTough
1
5.2.2022 klo 15.25
It just works!
GrimnirLaguz
69 kommenttia
FluffnTough  [tekijä] 31.7.2024 klo 14.07 
@BaronVonMurderkill
First off, I love your username, that's amazing lol. Also, thanks! I probably did just miss those other things. Can't really remember right this moment.
BaronVonMurderkill 31.7.2024 klo 5.53 
Was doing a RE mod for my unpublished masks on belts mod and decided to say thanks. Great mod! "Editing FCS.def is a pathway to many abilities that some may consider to be unnatural".
BTW, I found that some vanilla things are still missing or were left out on purpose: Dustcoats/Longcoats with and without sleeves; leather turtlenecks, shirts, vests and hive vests; square and ashlander's goggles; rusty tagelmust does not enable black version.
FluffnTough  [tekijä] 21.2.2024 klo 16.01 
@pigsonfire that sounds right but you can only do one at a time, so if you want to switch it back to costing items instead of weapons or, for example, armor, you would have to change it back accordingly in the fcs.def file
pigsonfire 20.2.2024 klo 21.34 
I did some testing, from my limited tested I found changing line 1586 in the fcs.def file from
cost: ITEM (1) "the cost in resources"
to
cost: WEAPON (1) "the cost in resources"
Lets me set the recipe to a weapon. I did try to make it allow me to use ITEM or WEAPON but I couldnt get the syntax right.
pigsonfire 20.2.2024 klo 21.11 
@FluffnTough, any chance you could upload your .def files so I can take a look?
FluffnTough  [tekijä] 20.2.2024 klo 16.32 
@pigsonfire you have to change a property in a file for the fcs and I can't exactly recall how to do it at the moment.
pigsonfire 20.2.2024 klo 12.21 
I was trying to make a patch for Legendary of Kenshi but I can't figure out how you set the cost of the research as type WEAPON. It only lets me select items as type ITEM. Is there something I'm missing in the FCS?
FluffnTough  [tekijä] 15.2.2024 klo 17.50 
@sagegrayrat thank you! <3
sagegrayrat 14.2.2024 klo 3.06 
Thank you for this mod. Gerat idea and implementation.
FluffnTough  [tekijä] 11.2.2024 klo 13.07 
@rudolf.kokkinias Research the Reverse Engineering tech in a regular research bench then you should be able to research the other items.