Europa Universalis IV

Europa Universalis IV

113 ratings
1.37 Doge's Anbennar - Ideas & Policies
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
28.491 MB
31 Jan, 2022 @ 3:14pm
6 Jul @ 7:48am
77 Change Notes ( view )

Subscribe to download
1.37 Doge's Anbennar - Ideas & Policies

Description
Info
- The mod contains around 40 idea groups to choose from (with 16 idea slots). With policy count going from vanilla 203 to mine 491, albeit not all unique policies due to scope. Completely reworked policy system from the ground up that can be checked in a spreadsheet in a browser or using both old and new UI in-game.
- This is a standalone version of Ideas and Policies from my main mod which is basically EU4+ at this point.
Main Mod
Doge Shattered Europa

Other Sub-Mods for Anbennar
Doge's Anbennar - Estate System
Doge's Anbennar - Goods & Buildings
Policy Spreadsheet
The policy list is in a spreadsheet [eu4.paradoxwikis.com] on the wiki.
329 Comments
ComradDoge  [author] 3 hours ago 
I think it shows up as part of the tactics or something like that
Акварель 8 hours ago 
Should extra discipline for mercenaries be showcased during battles? In the battle full merc stack showed only 105% discipline(from advisor), but no additional discipline for mercenary ideas, but casualties felt like it was more than 105%.
Tyyx_4u 8 Jul @ 10:29am 
W update:steamthumbsup:
Damnjoe 6 Jul @ 7:20am 
BUG: When I use this mod the right half of the Ovdal Tungr mission tree disappears, read on reddit the same happened to someone else for Cestirande. Would be amazing if there was a fix.
XartaX 19 Jun @ 7:24am 
I haven't really noticed the AI struggling with technology that much. Maybe they just got a shit ruler, or lack institutions?
Dr.Macari 18 Jun @ 4:17pm 
Doge, one thing that I notice playing with your mod is that the AI will always lack behind tech by a lot, because it will always choose to get the ideas frist. I have a command tech 6 in my game, when almost everybody that didnt got an mil idea group is tech 10. I think in my ignorance, that one way to try to fix this is too make the ideas, since there is a lot now, cost 200. Maybe this will help.
XartaX 10 Jun @ 3:35am 
Might fit more as a policy between offensive and leadership, maybe. Since you usually hit that problem if you got both of the groups as they both give pips.
Akira Blaze 9 Jun @ 8:21pm 
i think it would be better swapping the flat increase for a max increase personally, given all the other ideas tend to also have a pip here and there and at least for me and my group leadership will ever win out against the other groups, possibly because it's so generalist
Kranzranz 9 Jun @ 11:40am 
why do centaurs have monarchy ideas instead of horde ideas
ComradDoge  [author] 9 Jun @ 6:07am 
Against, the idea is good already and would just be making it a better pick