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Eccentric Tech - Fusion Power
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Mod, 1.3, 1.4, 1.5, 1.6
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9.649 MB
3 Feb, 2022 @ 11:21pm
16 Jul @ 12:12pm
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Eccentric Tech - Fusion Power

In 2 collections by Aelanna
Eccentric Tech
13 items
The Eccentric's Angels [1.4]
148 items
Description
Across the breadth of colonized space are high-tech worlds known as "glitterworlds", named so for the vast amounts of artificial light they cast in the void of space. They might never have been built, however, without the mastery of nuclear fusion reactors, a technology that grants nearly limitless energy from some of the simplest building blocks of the universe.

Mod Content

Fusion Power adds the following items related to advanced energy production:

  • 4 new research projects.
  • 5 new resources, including fusion reactor fuels and components.
  • 7 new buildings related to the generation of power and storage of fuel, as well as fuel pipelines to link them together.
  • 2 new orbital trade ship types with large stocks of reactor fuel and components.

The Multi-Mode Fusion Stellarator



At the heart of Fusion Power is the MMFS, a compact fusion reactor adapted from models used on military starships. Although fusion reactors are considered too inefficient to be used for decades- or centuries-long journeys between the stars, their high energy output is ideal for powering military-grade starship engines, directed-energy weapons, and other interplanetary applications. Furthermore, the MMFS can run in a number of different modes, allowing it to adapt to local fuel availability.

Fusion stellarators can generate immense amounts of power, but unlike simple generators, they require time and a great deal of energy to start up, which must be stored in specialized storage devices called Ignition Capacitors. Fusion reactors also require industrial reactor fuels to operate; while deuterium can be extracted from seawater and tritium can be produced in dedicated fission reactors, helium-3 can only be obtained from orbital trade ships.

Finally, while fusion reactors are considerably safer than fission reactors and neither produce significant amounts of toxic waste nor run the risk of meltdown, an operational reactor is still a complex, high-energy device that can deal considerable amounts of damage if they malfunction. Fusion reactors also have a limited operational period, as the inner reactor hull will degrade over time under the bombardment of high-energy neutrons from fusion reactions. Reactors must eventually be shutdown in order to be serviced and repaired; pushing a reactor with critical hull integrity could result in a major malfunction and emergency vent, during which the reactor's plasma is directly dumped into the surrounding area, causing extreme heat and lighting flammable objects on fire.

Construction Requirements

Unlocking Fabrication and building a Multi-Analyzer unlocks the Fuel Storage research project, which leads to additional technologies for the Deuterium Extractor and Tritium Breeder. However, building a MMFS requires a TFG Module, a precision nano-scale device that is only produced by advanced glitterworlds. They can occasionally be obtained from exotic goods traders, factions offering important quests, or from passing Mobile Refinery or Fuel Tanker trade ships.

Odyssey

With the Odyssey DLC enabled, two additional buildings are available:

  • Helium-3 Extractor - A small device that can extract trace amounts of helium-3 from vacstone chunks. The resulting vacstone rubble can still be turned into blocks.
  • Plasma Converter - A device that siphons high-energy plasma directly from a MMFS to be used as gravship thruster fuel instead of chemfuel. They take time to charge and rapidly lose energy if disconnected.

Compatibility

Fusion Power does not require Eccentric Tech - Core. However, having Core installed enables an additional Plasma Confinement research project that allows you to build TFG Modules at the Nanoassembler.



Please check out Piped Deuterium Extractor for an addon that adds Dub's Bad Hygiene compatibility!

Credits & Links

MMFS ambient audio was sampled from https://freesound.org/people/werneristes/sounds/548213/ by werneristes.

Eccentric Tech mods are a companion to The Eccentric's Angels, a Rimworld-inspired comic series on Reddit.
337 Comments
Aelanna  [author] 27 Jul @ 7:58pm 
Edramon 27 Jul @ 5:54am 
This mod (and rest of the series) looks great.
Currently just extracting deuterium so not fired up a reactor yet.
Any chance the deuterium extractor could be made to collect water through pipes so it can be built on a gravship and just run a pipe out to the water?
Feaucero 26 Jul @ 9:17am 
Oh, thanks!
Aelanna  [author] 25 Jul @ 2:24pm 
@Feaucero - Once a reactor is powered down, your builders can use reactor hull plates to restore the integrity of the reactor hull, with each plate restoring 100 HP.
Feaucero 25 Jul @ 1:59pm 
How do you fix hull integrity? I stopped the reactor but I can't see any option to fix it
Cornuthaum 22 Jul @ 2:23pm 
As they say, it was PEBKAC all along. Yeah, I wasn't anywhere near an ocean so all my water source testing/devmode testing was using regular water/deep water. Thanks, all good!
Aelanna  [author] 22 Jul @ 2:07pm 
@Cornuthaum - I am not seeing the same issue no matter what I try. In either my full testing list or just with GL+FP, the deuterium extractor functions normally in all situations in which it was intended to.

I will note that if you tested with regular (fresh) water and do not have the mod option enabled to allow freshwater extraction, then the placeworker will not allow you to place an extractor in a place where it would not function properly.
Cornuthaum 22 Jul @ 11:05am 
Update-update, it is a load order issue. If Geological Landforms is loaded AFTER Eccentric Tech Fusion, Deuterium Extractors can be placed. Why...?
Cornuthaum 22 Jul @ 10:59am 
I had the same issue as Skulgren and I did a dev quicktest - it is definitely the interaction between Eccentric Tech and Geological Landforms. Pruned my modlist down to just those two, made a 10x10 square of Water (Shallow) and Water (Deep) each surrounded by concrete 5 tiles in every direction and I couldn't place Deuterium extractors.
Cornuthaum 22 Jul @ 3:01am 
The He3 acquisition rate is really quite dread ful right now, especially because there's no other way of getting it beyond praying that RNG is kind enough to cough up a fuel trade ship at the moment. Similarly, man, I wish we could have ice asteroids to actually get water for Deuterium extraction in space, but I get why not.