tModLoader

tModLoader

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Ammunition Workshop mod
   
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English
Tags: 1.4
File Size
Posted
Updated
233.588 KB
28 Feb, 2022 @ 2:18pm
10 Sep, 2023 @ 3:12pm
10 Change Notes ( view )

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Ammunition Workshop mod

In 1 collection by KIRILLAND
KIRILLAND's Content
9 items
Description
Ammunition Workshop is a mod to satiate all your ammunition needs*!
It adds around 20 new ammo types! Some comes with special mechanics!
Bullets for mages! Bullets for freezing enemies! Bullets for all purposes!

Also this mod introduces ammunition layouts mechanic**!
Having hard time choosing between ichor and crystal bullets? Why not use both?
Make your own ammunition layouts!
Change your ammunition layouts with a hotkey! No need to constantly switch ammo types!

*no rockets or arrows though.
**might be bugged when using with other mods messing with projectile consumption.
i do not guarantee flawless work.

changelog:
25.09.2022 - fixed bugs, cleaned-up some code, added mecha-bullets.

03.08.2023 - it was quite long time since i wrote code for tmodloader mods. disabled ice bullets, removed freeze lib dependency (was poorly executed anyway), updated to 1.4.4.
Big backend updates. Expect thorium compatability addon at some point.
Originally posted by tModLoader:
Developed By KIRILLAND
44 Comments
KIRILLAND  [author] 15 Mar, 2024 @ 12:01pm 
no, it just lets you switch ammo on the go easier. i don't think it is possible what you just described.
Jetrvoox 7 Mar, 2024 @ 9:17am 
Wait so, does this mod allow ammo's to get other ammos traits? like meteor get homing if you use that specific ammo set?
KIRILLAND  [author] 10 Sep, 2023 @ 4:14pm 
if you are facing any issues please let me know
Mista 10 Sep, 2023 @ 3:18pm 
time to do a ranger calamity infernum playthrough with this lmao
KIRILLAND  [author] 13 Apr, 2023 @ 8:56am 
Thanks for the feedback! Sadly, the the mod is no longer maintained as i don't really have much free time nowadays. When i do, i'll definetely try to patch up the bugs. Again, thank you for feedback!
LeatherFace 12 Apr, 2023 @ 2:46pm 
Hello, you might wanna double check the damage tooltip, i'm doing some test, Adamantite and Shroomite and might be the same for the others too and i'm noticing, the damage doesn't follow the usetime of the weapon used and for some reasons it deals no damage on mobs
Yerkarruo 25 Sep, 2022 @ 9:33am 
Ok
BTW, I checked chlorophyte bullets and they didn't home in on invincible enemies like you said.
KIRILLAND  [author] 25 Sep, 2022 @ 8:13am 
Double check your other mods, their knockback isn't described as "insane" on my end.
Yerkarruo 25 Sep, 2022 @ 3:09am 
Why do almost all the bullets have their knockback described as "Insane"
KIRILLAND  [author] 25 Sep, 2022 @ 1:06am 
This bug is known, however afaik there is no way to check if enemy is vulnerable (+ chlorophyte bullets do the same).