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1) tons of grading, not only in center, but in both left and right sector of road surface. Try to avoid building tunnels, it's a headache even in creative.
2) if certain area of voxel is ignored by tool, hit it directly. If you are filling and there is area that refuses to be graded, look at this area not from surface of road but from lower level (see at bottom surface of road). Then try to fill it, sometimes it does work.
3) wait for original railroad grader optimization/fix.
1) grader itself may be a bit broken, especially during processing the extreme terrain (need to fill too much material under road etc.). Facing it during rail grading since I begun to build it.
2) grader has limited "dug/filled volume". It does grade fine 2.5 meters width railroad, but it doesn't grade 5.4 meters (1 lane) / 12.4 meters (2 lanes) properly. The issue of rail grading from (1) turns into big issue of road grading. I personally spend 1-2 hours per 10 km of road in creative.
3) I tried to create "road grader" with increased volume and there was a 3 seconds long freeze after every usage. Current "creative grader dug/filled volume" is limit.
4) the minute original railroad grader optimized significant enough to don't cause too long freeze, I'm adding the tool with increased volume. Same for voxel processing fix, some areas are ignored by tool for now.